41728280's latest activity

  • 41728280
    Thank you, the display is now correct! :biggrin:
  • 41728280
    41728280 reacted to bblizzard's post in the thread Ultra Mode 7 with Like Like.
    So, I am not exactly sure why or how, but when you deploy a build with Yanfly's Grid-Free Doodads, it appears that a few classes are...
  • 41728280
    41728280 reacted to OcRam's status with Like Like.
    Latest member to OcRam -plugin suite: OcRam_Layers! Optimized parallax layers (for parallax mapping?) + dynamic layers which can be used...
  • 41728280
    41728280 replied to the thread Ultra Mode 7.
    bblizzard, great! Now it works almost perfectly, and the deployment is correct. The only regret is that the rectangular lights are not...
  • 41728280
    Skill Buy System Version 1.1 by Fomar0153 Description Implements a skill buy system. You can set requirements and implement skill trees...
  • 41728280
    41728280 replied to the thread Ultra Mode 7.
    In fact, I haven't paid much attention to the fade-in and fade-out changes of the horizon. Because I did not build the sky. I always...
  • 41728280
    41728280 replied to the thread RMMZ Simple Time System w/ HUD.
    Now there is the OcRam time system, I believe the MOG time system will be transplanted soon
  • 41728280
    41728280 replied to the thread Ultra Mode 7.
    I found it, it has something to do with doodads. I have sent you a demo through PM, you can directly deploy and test it!:biggrin:
  • 41728280
    41728280 replied to the thread TAA_CharacterPoses v1.2.3.
    @ShadowDragon LOL, consider this later, there are still many things to be busy!:guffaw:
  • 41728280
    41728280 replied to the thread Ultra Mode 7.
    In fact, I don't really need the fade-in function, because the DragonBones I used have destroyed the original code of color mixing. With...
  • 41728280
    41728280 replied to the thread TAA_CharacterPoses v1.2.3.
    It makes the actors look more vivid, but unfortunately I am not good at art;_;
  • 41728280
    41728280 replied to the thread Ultra Mode 7.
    bblizzard, or is it possible to add a parameter setting of mixed colors, and determine when it will be enabled through scripts or...
  • 41728280
    41728280 reacted to Galv's post in the thread Galv's Message Styles MZ with Like Like.
    I haven't ported my MessageBackground plugin yet, but an MZ version likely won't work with this as it uses dynamic width/height windows...
  • 41728280
    41728280 reacted to Tonbi's post in the thread Tonbi's MZ material factory with Like Like.
    Ohayo! Konnichiwa! Konbanwa! Provides tall size characters and interiors. 日本語のページは【画像素材】収録素材改変【鳶嶋工房】 です。 Credits & Terms of Usage...
  • 41728280
    41728280 reacted to Galv's post in the thread Galv's Message Styles MZ with Like Like.
    Message Styles RPG Maker MZ Plugin Galv Introduction Speech bubble message boxes. Features This plugin allows you to display...

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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