hello, I would like to know - has anyone ever figured out, what kind of video format RPGmaker MV plays?
I have tried with a whole bunch of formats, put them all in the video folder - but none of them gets recognised when I search for any in the event editor.
I have tried
windows media video...
can anyone recommend a custom battle screen code like this?.. ( my old post was longer but it disappeared?)
(ok this one seems to stay)
it's about frame-by-frame animated battler sprites, to freely position in the battle screen.
frame-by-frame animated (or idle) enemy sprites.
Hello code users and wizards.
I am looking for a code, that allows me to freely position looping frame-by-frame animated battle sprites on the battle screen,
while enemies either idle or also frame-by-frame animated. The sprites can leap at each other on attack, and/or have different frames...
Hi there -
Is there any coder who can help me with an old side-view battle script named " Soulpour777 - Animated Battlers " ? I don't know how to get it to work in a new project anymore.
It returns the error: " line 313 (or other lines, too) No method error occurred, undefined method 'empty?'...
So this issue is a bit complex and I don't think anyone has asked about this yet.
I work part time at a school and eventually had the idea of offering RPGmaker courses to the students.
It might be a fun project in order to introduce them to basic game design and improve their English...
Wow, you were right!
Amazing : o
I halfway assumed it was something like that, but I wouldn't figure out what kind of code line to copy / enter where.
Thanks for the help. That FPLE demo seems really fun.
Have to figure out how it's all connected - and where its limitations are. But it is...
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.