Opening rmmz_core.js.... .... WHAT THE ACTUAL ...... IS THIS? Really? Good documentation? You leave me zero things to rant about? I mean, I paid SO MUCH MONEY and I got code so well documented I can't rant about? I want a refund! NOW! 6407 lines of documented code. Letting aside the jokes, this is magnificent!
Since I have seen a few thing on MZ I can now tell that it will not be a disappointment. Seems like we got a product that kinda justifies its price to be honest. And you know I am hard to please and always honest.
I want a miracle before the 20th of August. I want an announcement or an ensuring word at least that MZ will have noy the performance issues MV has. I want to pre-order for the second time in my life and I hesitate.
I wonder if the new RPG Maker will have a built-in ABS for maps or a light effect system plugin out of the box.
Not having false expectations, but if it has both, then wow. I am gonna party all night. Nah I lie. I will party all night anyway, just searching for a good excuse.
AND... can't wait to see the new RPG Maker. It will be either a huge disappointment or a huge excitement. Let's see what they got under their sleeve. Will they have a light system built in? What are the events gonna be? Will they have enough resources and alive tiles (moving tiles) for the environment? Hype is high and so are the stakes...
Common Events: The playground people enjoy making complex systems, while losing their mind during the process.
I make a Multiple Choice Game Engine in MV. Engineception. Time for some Edutainment apps I guess.
I'm currently scratching my head on how to design plains. What do I even put in plains? Some trees (but not too many or it turns into a forest)? Grass? A few bushes? That's a bit dull.
I'm looking for tutorials but Google didn't seem to find much (or maybe I have the wrong keywords). I don't know how to map plains and I don't know how to learn.