Since I have seen a few thing on MZ I can now tell that it will not be a disappointment. Seems like we got a product that kinda justifies its price to be honest. And you know I am hard to please and always honest.
I want a miracle before the 20th of August. I want an announcement or an ensuring word at least that MZ will have noy the performance issues MV has. I want to pre-order for the second time in my life and I hesitate.
I wonder if the new RPG Maker will have a built-in ABS for maps or a light effect system plugin out of the box.
Not having false expectations, but if it has both, then wow. I am gonna party all night. Nah I lie. I will party all night anyway, just searching for a good excuse.
AND... can't wait to see the new RPG Maker. It will be either a huge disappointment or a huge excitement. Let's see what they got under their sleeve. Will they have a light system built in? What are the events gonna be? Will they have enough resources and alive tiles (moving tiles) for the environment? Hype is high and so are the stakes...
Common Events: The playground people enjoy making complex systems, while losing their mind during the process.
I make a Multiple Choice Game Engine in MV. Engineception. Time for some Edutainment apps I guess.
I'm currently in Cuba, so finding internet is a pain. Please be patient and I will reply to anyone who has an inquiry. via PM. Happy new Year everyone. I wish you good health, happiness and prosperity!
And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.
Designing patches that can 'augmented' to clothing based armor. Such good fun. A bit time consuming due to the need to create image displays, but the patches are limited so it's not too tiring.
Note: lol, posting this made me find a couple mistakes.