Whoa, thanks ct_bolt - that was quick!
I didn't know if I needed to bring this out right away (as I'm unaware of the ins and outs of javascript and Rpg Maker itself), but in my very specific case I'm only using the key item menu for my game, aided by NonCombatMenu_ItemOnly by mjshi and Astfgl...
Well, this has to be (hopefully) the simplest request ever, but I couldn't find any solution through either google and forum searches.
I plan for my game to check when the player opens the inventory for the first time. In the grand scheme of things, it's just a small way to double-check if they...
Thanks @caethyril, your structure helps A LOT - now I see how everything is best laid down.
This code doesn't seem to show the first picture when opening the menu, but that's something we can look into and make it work on our own (especially considering I always have the first item on the first...
Thanks to your code snippets and general help, finally we managed to get a working plugin that properly displays pictures along items, and everything works perfectly fine.
Thanks again for your help!
I just have one last question about a matter that worries me - when the game will be...
So, we intentionally made the key item menu the only menu - the items are all listed in column and stay on the left side of the screen. So far we got it. What we're missing is that on the right side of the screen, a picture is supposed to be shown when an item is selected. Every picture is...
What we're trying to accomplish in the end is to have the key item menu show the list of items on the left side of the screen (which we already did - also yes, the key menu is the only menu we're using, that's intentional), and a picture on the right side corresponding to the selected item. The...
Hi everybody,
A close friend of mine is trying to work on a plugin to show images on screen when scrolling the key items in the key item menu.
He's relatively new to programming, and rather new at JavaScript - so he has taken as a reference this thread from 2018...
Hi everyone,
I've been wanting to make a simple conditional branch where I would check if a variable is even or odd.
At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result.
Then I realized there's no basic...
I'm using just one picture font for the project, and I don't know much about it being preloaded, as everything is handled by the plugin (it's just a single picture inside a "sfonts" folder). Fonts never changes, it's pretty straightforward.
Here's the link to the plugin, I'm using the latest...
I tried creating a new project and tested with VE plugins and ALL of the plugins I'm currently using, but as I suspected it's not bugging.
It didn't use to bug in my project too, it started after a while and it got worse the more I went on in the development - that's why I'm assuming is related...
The reason I'm hoping a plugin like this would work is because manually putting a single message box seem to work.
It's like if the first, bugged letter gets eaten by that and then resumes showing the following dialogue box no prob.
I'm aware it sounds like a stupid solution, but since it seems...
Hi everybody,
Since this is JS Plugin Requests, I'm first gonna get straight to the point, and then explain the whole backstory behind:
I'm wondering if it exists, or how hard would it be to implement, a plugin that would automatically do an old, regular "show text" right before all the "show...
I see, so the engine doesn't track this at all and it's a mess to find a solution.
Though, in my specific case I wouldn't mind setting up the command once every item is gained in-game, as I have a set limited of items given in very specific circumstances. I don't know if anyone is interested in...
So I'm resuming work on the Shadowstar Trilogy. I've decided that it will take place between the end of G4 and the start of G5, and two of the Lost Rulers will be Twilight Sparkle and Sunset Shimmer (who is the moon princess in my AU).
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