Recent content by AcetheSuperVillain

  1. AcetheSuperVillain

    Switching from Ship combat to People combat

    Interesting. I've seen that plug-in before, but I didn't think of using it in this way. I'll have to give that a try. Thanks!
  2. AcetheSuperVillain

    Switching from Ship combat to People combat

    Hello, I've been thinking about a sci-fi game where you can switch from ship-to-ship combat to character based ground combat. If you've ever seen Interstellaria or Star Trek Online, that's kinda what I'm going for. Especially STO, they have a mechanic where you can assign bridge members to...
  3. AcetheSuperVillain

    RMMV Witch's weapon ?

    Ancient egypt has some fun types of staffs and talismans. The Ankh is well known, there's the Sekhem scepter, the Was-scepter. Pharaohs had the Crook and Flail to symbolize good harvest. There are Cobra scepters and staffs, the Cobra was symbol of royalty. There's a sort of made-up...
  4. AcetheSuperVillain

    Names for slimes

    My thing is kinda different, but maybe it'll get the wheels turning. I made a list of synonyms for my own slime monsters: Ooze, Pudding, Gelatinate, Goopian, Goo Monster, Jelly, Flan, (that's from Final Fantasy) Mucosian, Viscousian, Gunkling, Grime, Glopper, (that's from a jack...
  5. AcetheSuperVillain

    RMMV 3D Grind Storm; Feedback & Suggestions welcome

    You can see me using QMove in the video, I probably didn't write about it much since I covered it in the video. I think I'm going to skip QMove so that I can use a Jump mechanic. It's also just kind of a pain in the butt to set up non-grid events. I think if I were doing a smaller game or...
  6. AcetheSuperVillain

    Acheron Series Black Friday Rush 2019

    Hi. For a long time, I've been making a series of 3D models I call the Acheron Series. There's always a big sale on Black Friday and lots of purchases throughout the holiday season, so I've been rushing to finish up products before it starts this year. In the past, I've done mostly races...
  7. AcetheSuperVillain

    RMMV 3D Grind Storm; Feedback & Suggestions welcome

    Okay, so I've been developing this plan further, I've talked about it on NewGrounds, figured I should catch you guys up too. To be honest, I'm about to go through some serious upheaval in my life, so I don't know if or to what extent I'll be continuing this game, but I do want to. If you've...
  8. AcetheSuperVillain

    RMVXA Consistency Between Sprites and Portraits

    And maybe it does okay, it's just that as an animator, I object on principle.
  9. AcetheSuperVillain

    RMVXA Consistency Between Sprites and Portraits

    The old way looks better, but I think if your heart is on making more realistic, something that is half-way between these styles could work. Here are some examples of what I mean, from when I used to draw: So basically, there are lines, like a cartoon, but the actual shading is still the...
  10. AcetheSuperVillain

    RMVX Setting-School

    Usually, I'd say school settings are boring, but the monster-teacher angle is kind of interesting. I would say to try and put more world building into what these teacher-monsters are. There should be some specific race or collection of monsters doing this. I get a kind of alien abduction or...
  11. AcetheSuperVillain

    RMMV Various Sci-Fi Ideas

    I just remembered a few more concepts. - Vertical City. A friend of mine once said that Final Fantasy 7 is overrated because it's new and interesting during the first part of the game, in Midgar, but once you leave, it mostly defaults to being a run-of-the-mill RPG. And although I like FF7...
  12. AcetheSuperVillain

    RMMV Various Sci-Fi Ideas

    Thanks for the feedback. If you like the dream idea, I don't feel like I can fully take credit for that. It's sort of a twist on Link's Awakening and Star Ocean 3 (which is sort of spoilers, I guess, but those games are old enough that I feel like it's okay). Also since I mentioned him...
  13. AcetheSuperVillain

    RMMV Various Sci-Fi Ideas

    The Backstory: For a while, I felt like I couldn't do a sci-fi game with MV because there aren't enough SF graphics, and not the kind that I like. But recently, I've been finding some new mods, and I'm reasonably sure I could get a full RPG to work using pre-rendered 3D graphics (which is my...
  14. AcetheSuperVillain

    QPlugins - Latest: QABS

    Maybe not, I did a search for "jump" on Q's webpage and it showed up in the QABS doc. But it looks like that "jump" is something to do with skills, I don't know if it would work for jumping as movement.
  15. AcetheSuperVillain

    QPlugins - Latest: QABS

    Hello, I'm using QMovement's gridless motion to do some pre-rendered 3D stuff. Does anyone know if there's any jump plugins that work well with QMovement? I saw that QABS has a jump function, but I don't want a whole ABS. I tried Galv's and Yanfly's jump, but it only works sporadically, I...

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