Ah, that'll be why I can't find it as a property of the window then! Thank you.
The xp/gold window isnt part of a scene and is drawn on-the-fly at the end of a battle so it will always be the last thing to be drawn, so it should be on the top layer? My status window is created at battle scene...
Can anyone point me in the direction of how window layers are decided? I've created a new window in the battle scene that shows status icons, which is all fine other than when the battle ends the transparent window I've created creates a 'hole' in the xp/gold window.
You're not understanding what I'm saying. The script will draw "LV" and then grab the current level (actor.lvl or whatever). Max level will also be a property of the same actor so you can build it something like actor.lvl + "/" + actor.maxlvl.
I think you've misunderstood my intention or I've worded badly. I meant add the / as part of a string and then get the max level property of the actor and display it after the slash so that you get "LV 10/100".
Just take a copy of any file you start messing around with first. I think this would...
It should only be a fairly minor amendment in js. In rpg_windows.js there is Window_MenuStatus. Somewhere in there it'll be drawing the level, off the top of my head I think it's in the drawActorSimpleStatus function. You could just add a / and then the max level property of the actor.
I had given up on this thread so I hadn't noted that this was solved. After a couple of weeks of looking at js tutorials and other people's window plugins it eventually dawned on me that the drawActorIcons function takes the window's X/y values as zero rather that the graphic box. It had been...
I think you will need bigger sprites for 1920x1080. Sprite size will not automatically scale with your chosen resolution (unless you have a plugin that does so). I don't think there is a way to get around this.
My plugin was actually no good for it so I made you one that is. If you can read basic JS then should be easy enough to amend for what you want, help will show you how it's currently configured. Let me know if you need any help with it. Should save you a parallel process at the very least.
Hmm...you'd think in this day and age, what with Japanese Schoolgirls frequenting anime, JRGs and whatever else...that someone might have made some gym clothes for the generator. You know, the ones with the short bloomers.