Nevermind. Somehow something went wrong with the Animated Sideview Enemies plugin, a redownload of that fixed the problem
Sorry I wasted forum space. >_> Hopefully, if someone else has this problem, this thread will help
Just last night, I had it that certain action sequences in my skill would make the enemy jump about (For example, a stun attack that knocked the enemy up into the air before making them thud to the ground). I also had enemies do a little "Jump 50%, 10" before every attack to make them look...
Whenever I apply a Counter state to my character, and the enemy hits him, my character counters as normal with the specific skill that I've set as the default counter.
Then, the enemy counters my character's counterattack with a normal attack, despite not having ANY counter-attack state...
i am very much looking forward to seeing more. :D These are wonderful updates/edits so far.
It only stops when you've beaten it. Like, gotten either the "true" ending or...That other Ending which shall not be named. :D It's a really good game.
Messed around a bit some more, and it seems to be a conflict with the Animated Battlers script I'm using. >_>
When I remove it, my enemy sprites jump like they should.
Sorry for clogging up the thread.
Wait wait wait...This can use the SV battler sprites? Like, the human ones you can make with the character creator?
I am bookmarking this. My current project makes heavy use of human enemies, and this would be incredible to use. :O
I mean lore about elves in THIS specific setting!
I know all about elves from other types of settings (Lord of the rings, Dragon Age, etc). I was just checking if someone had already established any lore about them in Arum that I should be keeping in mind when making her...
I've been busy with other things lately but I'm getting back into working on stuff for my game next month. I think I'm going to fiddle with making NPC busts next, mixing and matching stuff from DLC I've purchased.