Aerosys
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  • Classic JRPG Tutorial :D

    1626898257885.png
    The Stranger
    The Stranger
    My favourite food warning will always be "Cannot guarantee nut free" because I just imagine the manufacturers debating whether this snack, which shouldn't contain nuts, is nut free or not and finally deciding just to play it safe, shrug their shoulders, and basically say I dunno. xD
    BK-tdm
    BK-tdm
    Some of those labels are indeed to safenet in case of suing, some are innecesarily redundant and some are unnecesary if we could be sure every consumer had basic logical reasoning but it seems we cant be setting a standard for human logic :kaoswt:
    Finnuval
    Finnuval
    Some of the best remain ;
    Not a childrens toy on kitchen knife and
    Do not use to dry your pet on our dryer...
    Really makes one wonder about ppl
    YouTube suggested me a Video showing DriftWood Gaming playing a bad RM Game being literally so bad that I wonder, WHY Game Devs actually publish them? Is it for fun? I don't know.
    Tea's Jams
    Tea's Jams
    Tea's Jams
    Tea's Jams
    At least not with Driftwood Gaming, I don't know about other streamers.
    NatePlays
    NatePlays
    Bad sells. Have you ever heard of Miner Super Adventures? The producer keeps making increasingly worse games because people will buy them and play them on yt and others will buy it in disbelief as well.
    He actually got interviewed on national television (sure, on a gaming-centric talkshow at 1 AM, but it still counts)
    ImaginaryVillain
    ImaginaryVillain
    Oh man that reminds me, I was going to show you before the forum got "borked". I made a "snake" function to just pick a point push that to an array, then add/subtract from it and add that to an array. Currently I just have it repeating 100 times or until it hits the edge of the map. Mostly it's a mess and needs refining. XD

    Attachments

    • and_remember_tomorrow_road_experiment.jpg
      and_remember_tomorrow_road_experiment.jpg
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    ImaginaryVillain
    ImaginaryVillain
    Probably more useful for mountains, tree or pits than the path itself if I shorten it and randomize it more. Though if I made it turn less it would probably work for roads. Anyway the code's nothing special, but perhaps the idea with benefit you somehow.

    Attachments

    • snake.js
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    When the Map Generator throws in the assets in the most dumbest way possible - your path is blocked :D

    RNG_Maps_Path_is_blocked.PNG
    ImaginaryVillain
    ImaginaryVillain
    That's an interesting idea. I admit I haven't really bothered with roads much since I decided my story maps would be handmade mostly due to unfortunate technical limitations with my generated maps. However since my maps are stored as arrays of objects, I did include a system of "forbidden" X,Y coordinates that normal stuff isn't placed in and the option to place specific stuff there.
    ImaginaryVillain
    ImaginaryVillain
    So to make roads I pretty much need code for a random line of coordinates and a road graphic. I didn't bother making that system very robust though as I replaced it with the "bumper car" style system I'm using now. So at present it places any events I give it randomly there. I'd probably need to switch it to go through and place each in a line.
    ImaginaryVillain
    ImaginaryVillain
    I guess the simplest path algorithm would be to start at a random map border, push those coordinates. Then randomly adjust the X/Y by 1 based on a direction, push those coordinates, and repeat until I hit a map border. If I wanted to get fancy, I could also add the option for splits where calculates but in two directions. Hmm....
    Believe it or not.. This map is Randomly generated!

    RNG_Maps_SnowForest.PNG
    Shaz
    Shaz
    Are you sharing this? I could handle making a game with entirely randomly generated maps! What does it look like with towns, or aren't you at that stage yet?
    Hyouryuu-Na
    Hyouryuu-Na
    Same question as above! I've had an idea for a loooong time that would need a random map generator. This one gives the most realistic (looks manually made) result out of all the random map generators I've seen. Good job! ^^
    Aerosys
    Aerosys
    @Shaz Yes! As soon as I have a "now you can make a game with it" feeling, I will release this one, too! Towns will come next, but I haven't started yet.
    @Hyouryuu-Na Thank you! :) Right now, sometimes it looks as beautiful as in this screenshot, but sometimes it looks like assets just thrown in arbitrarily
    Ancient Dungeons Base Pack or First Seed Material: Woods & Caves?

    That's a hard decision :kaomad3:
    Working on a Patch to integrate AlphaABS into random generated Dungeons. Was a bit tricky, but the outcome is a real Life Changer!!

    Will release it the next days!
    ummmm, hi

    I wrote a reply to u in my thread, but says that it's invisible somehow, so I'll write it here, (hope it won't bother you)


    It's been a while since I last touched rpg maker, so I'm not sure if I undestood you exactly, but by switches, does it mean that I can put the trigger for example after the death of a certain boss, or bosses at a certain part of the map?

    Maybe making possible also alternate endings?
    I love this community. Everyone is always nice and helpful! Nobody mocks or makes fun of other people when they have a different opinion or made mistakes.
    I'm now working on procedural generated World Maps for my own project.
    Is there anyone who's interested in having this Plugin for his own game?
    ImaginaryVillain
    ImaginaryVillain
    ....has some coding streams where he's employing Javascript workers to get around it. Been doing a bit of research into that. Personally I went with Terraria's only render part of the world strat. Still an almost constant fight with Javascript though. Probably not the best language in the world to do random generation. But apparently we're gluttons for punishment. :guffaw:
    Aerosys
    Aerosys
    I'm not a JS fan as well, but as long as I can do basic Math it's good enough.
    Willibab
    Willibab
    I would be VERY interested in this if i hadnt already made a fleshed out world map that im satisfied with. I make games mostly for myself tbh (using assets i cant share, alltho trying to learn how to do it myself atm) so the more random the more i can enjoy it xD
    I want to see the Features of the new RPG Maker.. NOW!!
    Can't wait for it!
    Kuro DCupu
    Kuro DCupu
    I feel like there's gonna be lotta disappointment. Tho nothing could surprise me anymore.
    The Stranger
    The Stranger
    Yeah, I don't imagine much will change. Something new will be included, and things will be removed that'll annoy people.
    Willibab
    Willibab
    I cant wait for it to come out...so i can wait a year or two for the plugins i need :D
    Reading bad reviews is actually what a Game Designer needs to improve his game, but it still hurts :(
    Kupotepo
    Kupotepo
    @V_Aero, sorry to hear you feel hurt and I understand how much sharp a critical comment can be. Think about it you are human. You do the best you can and you have the right to be tired too. Be proud of yourself at least you are accomplishing something.:wink:
    Kupotepo
    Kupotepo
    However, the side of the review, people do not know you in real life and suggest improvements if you are tired or it is difficult. You do not have to feel pressure to do that. Plus, people have different tastes if they do not like it, they do not like it. It is a feeling except if people report a bug. Then, it is a technical problem that if it's not fixed, the game becomes unplayable at worst.
    • Like
    Reactions: Nenen
    Kupotepo
    Kupotepo
    Try do not to take it personally, I know it hard. Go outside or something to distract negative feelings.:kaojoy:
    I'm afraid I can't make it to complete my game until end of April. Chances are high I must leave out content to make something playable :(
    ImaginaryVillain
    ImaginaryVillain
    Listen.. sleep it's just a suggestion. Nobody actually needs it. :LZSwink:
    ozubon
    ozubon
    I mistook the deadline as being end of may so now I'm putting my idea on ice for another time :headshake:
    Johnny_Ray
    Johnny_Ray
    game jams can be motivating in the sense that they can make you create a game,but for some people(me for example) it can be overwhelming in the sense that you think you can add everything you want,think that everything is going to work fine,make the game have a reasonable length and just end up scrapping lots and lots of ideas,ending up with a short game.but hey,at least you tried and maybe even finished it.
    Accidently wrote "Beat Mastery" instead of "Beast Mastery", but my imagination of such a class just kills me :D
    Easter holidays & Corona Virus & my fiancee has to work & my Copy of FF7 Remake hasnt been arrived..

    Finally enough time to work on my RMMV projects! :)
    So this question doesnt deserve its own thread, but why the hell does the B-Layer gets erased when I draw on the Ground-Layer while the RMXP had 3 individual layers?
    They just drive through our village with sirens and megaphones and order everyone to stay at home
    RMMV is about 5 years old. Do you think there's coming a major update at anytime?
    TheoAllen
    Shaz
    Shaz
    no too
    VideoWizard
    VideoWizard
    No. I get the feeling that RPG Maker MV is this community's Windows 10. That is, they've reached its final form. Updates from here will be incremental at best, mainly in new side programs and plugins to go with it.
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Stream will be live with some Dark Souls 3, followed by a session of the Interactive Text Adventure! Feel free to drop by!
I THINK I have a slightly better grasp on drawing my maps now... sorta. I still need to figure out how to draw a city of sorts. I've only got the abstract going so far.
One day, I'll not have this lingering cough and we'll have another make a game stream.
A music I create while practicing E Major scale. :D

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