Aerosys
Reaction score
1,038

Profile posts Latest activity Postings Awarded medals About

  • 1671375611543.png
    It's been around 2014/15 when I generated my personal Avatar using RPG Maker VX Ace. I used him as part of my personal brand for years because I knew all the people like him. Now it's time to revamp him and give him an individual look he deserves!

    Thank you @realice for this fantastic illustration!
    I just cannot decide whether I should stick with 3D. As spectacular as the effect is, I wouldn't say I like how it looks like I'm walking on a floating island.

    1667247759279.png
    • Sad
    Reactions: lianderson
    lianderson
    lianderson
    Add a black background or a bunch of black tiles around the edge.
    unknown.png


    Procedurally generated Maps + 3D + Castiger Minimap
    Drag Sandbox is coming soon, completing my Road to my fan game of No Man's Sky!
    Me: So yeah, my Random Map Plugin uses mathematical algorithms and functions to verify that the Player can reach every loot chest and event anytime!

    They: Cool, so every mob can reach the Player, too?

    Me: Well, about that... :kaoback:

    1634134002559.png
    Cythera
    Cythera
    Amazing - this is the quality content I come here for :kaojoy:
    Good thing you discovered this issue though, right lol?
    alice_gristle
    alice_gristle
    Hee hee! I actually like it when the procedural engine isn't like, too perfect, and you can bump into weird situations like this. :biggrin: :biggrin::kaoswt:
    Shaz
    Shaz
    And what's the issue? It's not like a mob being unable to reach the player is a bad thing, right? ;)
    Classic JRPG Tutorial :D

    1626898257885.png
    The Stranger
    My favourite food warning will always be "Cannot guarantee nut free" because I just imagine the manufacturers debating whether this snack, which shouldn't contain nuts, is nut free or not and finally deciding just to play it safe, shrug their shoulders, and basically say I dunno. xD
    BK-tdm
    BK-tdm
    Some of those labels are indeed to safenet in case of suing, some are innecesarily redundant and some are unnecesary if we could be sure every consumer had basic logical reasoning but it seems we cant be setting a standard for human logic :kaoswt:
    Finnuval
    Finnuval
    Some of the best remain ;
    Not a childrens toy on kitchen knife and
    Do not use to dry your pet on our dryer...
    Really makes one wonder about ppl
    YouTube suggested me a Video showing DriftWood Gaming playing a bad RM Game being literally so bad that I wonder, WHY Game Devs actually publish them? Is it for fun? I don't know.
    • Like
    Reactions: Tea++ and QuexpRPG
    Tea++
    Tea++
    Tea++
    Tea++
    At least not with Driftwood Gaming, I don't know about other streamers.
    NatePlays
    NatePlays
    Bad sells. Have you ever heard of Miner Super Adventures? The producer keeps making increasingly worse games because people will buy them and play them on yt and others will buy it in disbelief as well.
    He actually got interviewed on national television (sure, on a gaming-centric talkshow at 1 AM, but it still counts)
    ImaginaryVillain
    ImaginaryVillain
    Oh man that reminds me, I was going to show you before the forum got "borked". I made a "snake" function to just pick a point push that to an array, then add/subtract from it and add that to an array. Currently I just have it repeating 100 times or until it hits the edge of the map. Mostly it's a mess and needs refining. XD

    Attachments

    • and_remember_tomorrow_road_experiment.jpg
      and_remember_tomorrow_road_experiment.jpg
      262.4 KB · Views: 5
    ImaginaryVillain
    ImaginaryVillain
    Probably more useful for mountains, tree or pits than the path itself if I shorten it and randomize it more. Though if I made it turn less it would probably work for roads. Anyway the code's nothing special, but perhaps the idea with benefit you somehow.

    Attachments

    • snake.js
      1.4 KB · Views: 2
    When the Map Generator throws in the assets in the most dumbest way possible - your path is blocked :D

    RNG_Maps_Path_is_blocked.PNG
    ImaginaryVillain
    ImaginaryVillain
    That's an interesting idea. I admit I haven't really bothered with roads much since I decided my story maps would be handmade mostly due to unfortunate technical limitations with my generated maps. However since my maps are stored as arrays of objects, I did include a system of "forbidden" X,Y coordinates that normal stuff isn't placed in and the option to place specific stuff there.
    ImaginaryVillain
    ImaginaryVillain
    So to make roads I pretty much need code for a random line of coordinates and a road graphic. I didn't bother making that system very robust though as I replaced it with the "bumper car" style system I'm using now. So at present it places any events I give it randomly there. I'd probably need to switch it to go through and place each in a line.
    ImaginaryVillain
    ImaginaryVillain
    I guess the simplest path algorithm would be to start at a random map border, push those coordinates. Then randomly adjust the X/Y by 1 based on a direction, push those coordinates, and repeat until I hit a map border. If I wanted to get fancy, I could also add the option for splits where calculates but in two directions. Hmm....
    Believe it or not.. This map is Randomly generated!

    RNG_Maps_SnowForest.PNG
    Shaz
    Shaz
    Are you sharing this? I could handle making a game with entirely randomly generated maps! What does it look like with towns, or aren't you at that stage yet?
    Hyouryuu-Na
    Hyouryuu-Na
    Same question as above! I've had an idea for a loooong time that would need a random map generator. This one gives the most realistic (looks manually made) result out of all the random map generators I've seen. Good job! ^^
    Aerosys
    Aerosys
    @Shaz Yes! As soon as I have a "now you can make a game with it" feeling, I will release this one, too! Towns will come next, but I haven't started yet.
    @Hyouryuu-Na Thank you! :) Right now, sometimes it looks as beautiful as in this screenshot, but sometimes it looks like assets just thrown in arbitrarily
    Ancient Dungeons Base Pack or First Seed Material: Woods & Caves?

    That's a hard decision :kaomad3:
    Working on a Patch to integrate AlphaABS into random generated Dungeons. Was a bit tricky, but the outcome is a real Life Changer!!

    Will release it the next days!
    ummmm, hi

    I wrote a reply to u in my thread, but says that it's invisible somehow, so I'll write it here, (hope it won't bother you)


    It's been a while since I last touched rpg maker, so I'm not sure if I undestood you exactly, but by switches, does it mean that I can put the trigger for example after the death of a certain boss, or bosses at a certain part of the map?

    Maybe making possible also alternate endings?
    I love this community. Everyone is always nice and helpful! Nobody mocks or makes fun of other people when they have a different opinion or made mistakes.
    I'm now working on procedural generated World Maps for my own project.
    Is there anyone who's interested in having this Plugin for his own game?
    ImaginaryVillain
    ImaginaryVillain
    ....has some coding streams where he's employing Javascript workers to get around it. Been doing a bit of research into that. Personally I went with Terraria's only render part of the world strat. Still an almost constant fight with Javascript though. Probably not the best language in the world to do random generation. But apparently we're gluttons for punishment. :guffaw:
    Aerosys
    Aerosys
    I'm not a JS fan as well, but as long as I can do basic Math it's good enough.
    Willibab
    Willibab
    I would be VERY interested in this if i hadnt already made a fleshed out world map that im satisfied with. I make games mostly for myself tbh (using assets i cant share, alltho trying to learn how to do it myself atm) so the more random the more i can enjoy it xD
  • Loading…
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

Oooeee, not me drawing very dynamic poses I’ve never drawn before. Oooooeeee. I’ve gone too far and now I need to furiously find reference images.
Work in progress Farm. I borrowed the chickens from the default character sheets and ballooned them in size. The Mv sprites are really pretty when enlarged. Though they are place holders for now. I'm toying with the idea of making an actual farming mechanic and not just having a farm for cosmetic reasons. The barn was inspired by Sword of Mana.

16-bit top-down pack coming soon... \( ̄︶ ̄*\))
Follow the progress here.

zzDxGY3.png
jWfg2Sn.png
dWQyTRH.png
Fixed an error in my icon set, and did a full custom button set.
What do you call a vampire doctor? Dr. Acula.

Forum statistics

Threads
135,026
Messages
1,253,085
Members
177,963
Latest member
Ksever
Top