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Aesica's latest activity
Aesica
replied to the thread
The AES_* Collection - Updated: AES_CommandControl
.
It never occurred to me that people would add new ones via the database, but thinking about it a second time, I suppose if one were to...
Sep 23, 2020
Aesica
replied to the thread
AES_MZ_CommandControl - Supercharge your battle commands!
.
Oh right, I should mention that's listed in the readme on my github. I'll include that on the main post, but I do like to keep the...
Sep 23, 2020
Aesica
posted the thread
AES_MZ_CommandControl - Supercharge your battle commands!
in
JS Plugin Releases (RMMZ)
.
So I decided to port over AES_CommandControl, and it went...disturbingly without any problems which has me a bit concerned. :D No but...
Sep 22, 2020
Aesica
replied to the thread
RMMV Damage Formula - ideas and help
.
The easiest way to do this is just use one of the many plugins capable of replacing the basic attack command. You can put a note tag on...
Sep 21, 2020
Aesica
replied to the thread
What do you find missing in the MZ editor?
.
What's missing? A button to disable auto shadows.
Sep 20, 2020
Aesica
replied to the thread
RMMV Damage Formula - ideas and help
.
Basically, die() is a cleanup function invoked as a result of adding state 1 to the target, not as a way to add state 1 to the target...
Sep 19, 2020
Aesica
replied to the thread
RMMV Damage Formula - ideas and help
.
Oh yeah, if this skill can be resisted/reduced in any way, it's not going to kill the target. If you want to ensure the enemy dies...
Sep 19, 2020
Aesica
replied to the thread
Idea: Rare rewards based on how much the player over-damages enemies.
.
I've seen this used in a few games, but seriously it's a lot less cool or fun than it sounds on the idea board. Why (I think) it's not...
Sep 18, 2020
Aesica
replied to the thread
what kind of titles makes you give games a chance?
.
I don't pay attention to the titles so much as the characters, the plot overview, and (to me, most importantly) the batlte system. Your...
Sep 18, 2020
Aesica
replied to the thread
RMMV Damage Formula - ideas and help
.
I had a feeling it might be failing at the enemy level check, hence the console log test. While enemies don't have levels by default...
Sep 18, 2020
Aesica
replied to the thread
RMMV Damage Formula - ideas and help
.
Put a console.log("enemy killed") or something statement in place of the b.die() statement to make sure the code is even being reached...
Sep 17, 2020
Aesica
reacted to
Eli_musicae's post
in the thread
One Map Game Challenge Submissions
with
Like
.
Here's my submission for the challenge; all made in a single night. Link: https://gamejolt.net/?token=cs94ezy6tHNWXkbLMG6rvXkJN6JBvf 1...
Sep 17, 2020
Aesica
reacted to
Seacliff's post
in the thread
One Map Game Challenge Submissions
with
Like
.
30-Second Priscilla http://www.mediafire.com/file/z2y0me0k2irrc6s/30-Second_Priscilla.zip/file The world is going to end in 30 Seconds...
Sep 17, 2020
Aesica
reacted to
RachelCantFocus's post
in the thread
One Map Game Challenge Submissions
with
Like
.
I actually forgot this challenge was still going when I made this, it's based off a conversation on my profile. It's very short but it...
Sep 17, 2020
Aesica
reacted to
dreamfall887's post
in the thread
One Map Game Challenge Submissions
with
Like
.
Yay! I finally finished my game (It's also my first completed game as well!) Please let me know if you find any bugs and I hope you all...
Sep 17, 2020
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