I'm Dusk Golem, aka AestheticGamer. You can also just call me Ryan. I work on small RPG Maker horror games for contests and pleasure, that usually tell cryptic surreal stories and were made relatively quickly. Most of my games either feature mostly original or completely original graphics, art, and music. However, I also work on much bigger and developed games as well. My first big developed RPG Maker game I'm working on slowly over time is Complete Isolation. In the meantime, I work and release smaller things here and there, they're good practice and learning experiences.
if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?
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