When everything the past week culminates in a big final way: Plumbing 100% stopped up for some reason and EVERY local plumber is booked until mid-next-week. This week has been terrible for my RPG Maker work, much less my sanity... and to make it worse my project was like 95% fully ported from MV-MV before this started. -_____-
Ugh. Trying to figure out what changed in MZ to make MOGs battle transitions no longer work compared to MV. Anyone know if there has been a well documented list of changes from MV->MZ base code? Especially concerning Sprites and parent/child?
Manually porting my YEP library from MV to MZ because... why not? Also, the VisuStella being encoded and protected doesn't allow for the FULL customization I was wanting/needed to fully port my game... so this is my current option besides attempting to crack the code.
So far on the work? YEP Item Core, YEP Upgrade Slots, DreamX Random Prefix/Suffix... all working, but needs minor tweaks.
The rules I makes pun about on your last thread is about "Verify Files" before anything else, if the stuff comes from STEAM. Which means, if it could be fixed with just that, there is no need to redownload the whole stuff.
But glad the reinstall worked, hope you enjoy it and your days too.