Recent content by Akone

  1. Akone

    OcRam - Layers plugin

    Yeah I hope you come with something, cause for me, not be able to walk in front and behind (the same) object is a huge turn off about using this engine !! EDIT: I tried many thing, but I thing for now the only thing I can do about it, is to rethink the level design so that we cannot walk in...
  2. Akone

    OcRam - Layers plugin

    Hey bro I'm really sorry, but I don't get how to set a "bottom" and "top" layer as it was in the BindPicturesToMap plugin for parallax mapping ?? ...... Thanks a lot! The tuto video is nice, but another tuto version text would be awesome... EDIT: Ok I think I manage to make it work, but I don't...
  3. Akone

    OcRam - Layers plugin

    Ok thanks for the answer dude !! I have so many question but to go deeper I will open my own post, I don't want "to pollute" yours ^^ !!
  4. Akone

    OcRam - Layers plugin

    So, first sorry for this post which is perhaps dumb, but I am a beginner with MV (not new in game development) and after some research, it seem that this is the plugin to use for parallax mapping in 2019+ !! But it seem that I can manage to find how to use collision map ? So do there is a way to...

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Oh man the controls in Mario Sunshine are pretty awful and I haven't even witnessed the controls without FLUDD
Lots of cool changes for Battle Castle in the works! Not just reworked dialogue, but gameplay, combat, and possibly lore changes to make things weightier.
Actor2_2 added!

I started really going in on my project April of last year... I'm just now making starting the actual game... making assets (and not even all of them), whoooo... TIME SINK.


Imagine being a pleb and using --------------------.js :LZSwink:

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