Aldu
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  • Just wanted to share how my game won 1st place in a game jam for itch.io. Everyone else used Unreal, Unity, GMS2, Godot, etc but I used RPG Maker 2003 :guffaw: It just shows that you can create a good game and it doesn't matter which engine you use
    Pure_Heart_wins_1st.png
    Check out my review of Karma Flow, a stealth action based game made in RM2k3! Hope you enjoy my humor :kaojoy:
    I scrapped my old CBS and made an ABS. I programmed a pixel based hitbox for accuracy so it plays smoother than any other RM2k3 ABS.
    Showcasing the complexity of my object interaction system and some adult humor. These skills will be used for puzzles similar to Golden Sun
    I almost never use the built-in vehicles in RM2k3 but I figured out a clever use for it with a levitation skill for dungeon puzzles. This is a proof of concept puzzle I made to test it
    Aldu
    Aldu
    @Hyouryuu-Na Thank you! Yup, it's RPG Maker 2003. I programmed all of the systems using event scripts. I don't recommend anyone doing this since it's much easier to make on a modern engine :kaoswt2:
    Hyouryuu-Na
    Hyouryuu-Na
    The interface menu stuff are evented? Wow! I wish I had the patience for things like this XD This is nice though. Everyone's way too dependent on plugins/scripts nowadays. "I have this proble-" "Use this plugin!" "But what about-" "Plugin!" XD Eventing systems let us practice our eventing skills more if it's something possible to event.
    • Haha
    Reactions: Aldu
    Aldu
    Aldu
    @Hyouryuu-Na Agreed! It's nice to use plugins for a casual developer but creating your own systems will help you learn skills like mind mapping and good coding practices.
    I checked your profile and saw a few of your evented tutorials. I'm glad you actually mean what you say :kaojoy:
    My custom battle system so far. Inspired by Megaman Battle Network
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Here is the second song of the Eniko: Ghosts Of Grace soundtrack: Jus Ad Bellum (Battle Theme), composed by Nickolas Wolfe! Looking forward to your reactions!
Observation Log 1 on the planet of "RPGMAKERWEB": Local RMXP community seems to have very few survivors. Their script tech-level is in the early Stone Age(about the same as 66RPG in 2007).
Some cats/wolves/squirrels are spotted, they are likely friendly. :3
Keep working on establishing more meaningful contacts.
May try to use the "I Come in Peace" protocol if encounter any hostiles.
Using hiddenone's QTE tutorial I've been able to setup a simple fishing system. Instead of just the pointer moving, the goal moves as well. Holding the action button scrolls the pointer and pressing the down arrow key hooks the fish. The speed of both is variable as well as the number of successful hooks needed for a catch.

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