Recent content by AllyJamy

  1. AllyJamy

    Quick swap shields? - Galv's quick weapon swap

    Hey Does anyone know how this could be repurposed to quick swap through shields? Preferably to work alongside its current purpose of swapping weapons as well. Thanks
  2. AllyJamy

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    I assume that's just the "move upper left" command in the move route edit: oop someone else already answered. my bad
  3. AllyJamy

    Linear vs Open RPGs as an Indie

    I used lots of condition branches and switches on my open world RPG. In an open world rpg, you can't necessarily predict the exact route the player will take. Its also vital to give the player direction early on, give them a basic idea of where to go and what their purpose is. but you should...
  4. AllyJamy

    RMVXA Afterfall - Action adventure zelda-like

    Actually forgot about this thread haha. I've updated it and given it a link to the download. Also is it possible for a moderator to move this to "completed games"?
  5. AllyJamy

    Your Next Adventure Awaits: RPG Maker MZ Trailer #1

    Are we really still using chibi sprites? Bring back XP or mack styled sprites...
  6. AllyJamy

    How to change jump speed?

    Think I tried this and had various weird results
  7. AllyJamy

    How to change jump speed?

    Well I figured it out eventually. If anyone else wants to do anything similar to this replace the "update while jumping" section in Game_CharacterBase with this #-------------------------------------------------------------------------- # * Update While Jumping...
  8. AllyJamy

    How to change jump speed?

    I've been trying to get this to work depending on a condition switch. but I can't get that to work. Sorry, but do you know how i can set this up in the script? xd Heres what I currently have... #-------------------------------------------------------------------------- # * Update While...
  9. AllyJamy

    How to change jump speed?

    In my game my character just did the cha cha slide back and fro before finally sliding to the place he would have landed if he had jumped. Very odd behaviour lol. Thanks though, I'll keep playing around with that line of code. Edit: @jump_count -= 0.5 is the sweet spot. Works perfect. Thanks...
  10. AllyJamy

    How to change jump speed?

    Via move route currently.
  11. AllyJamy

    How to change jump speed?

    Hi, I'm trying to get the jump speed to be slower. Context here is the player is in a low gravity environment and the fast and snappy default jump looks out of place. I'd like to slow it down so it looks like gravity is affecting the player. Does anyone know how this can be done?
  12. AllyJamy

    [Snippet] Bigger Event Sizes

    I don't use any of Victors scripts, but I daresay after trying this script out on a blank project it is indeed a script I'm using that it causing the issue. Thank you for the help. I'll just have to sift through the scripts I'm using and find the culprit.
  13. AllyJamy

    [Snippet] Bigger Event Sizes

    Its already below Materials and above Main, yes. What do you mean there are no event commands there? The only command that was included in the script is there. I assumed it works without having to interact with the event, but regardless in game i clicked on it and still no change. The collision...
  14. AllyJamy

    [Snippet] Bigger Event Sizes

    Hey, this script doesn't seem to be working for me. Isn't this how the comment tag works?
  15. AllyJamy

    Lune world map framerate/bug issue help

    I tried this code, and it does fix the issue of the icon and cursor appearing and the dispose crash. but the map doesn't render now, and it still lags without Theos fix, and Theos fix will bug out the cursor moving. :rswt Alright, sounds good! If you have discord you can reach me at: AllyJamy#6268

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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