Reaction score

Profile posts Latest activity Postings About

  • What do you guys think about Survival mechanics in games (Hunger, thirst, etc.)?
    Do you find them to be an enjoyable obstacle or a bit of a nuisance?

    Asking for a friend... :stickytongue:
    Philosophus Vagus
    Philosophus Vagus
    I love them in games that are tailored around that kind of management (7 days to die, Ark) but tend to despise them in traditional rpgs (AARPG like Fallout: New Vegas can kind of get away with it as long as they keep it simple, but it can feel like just needless extra bars to keep full in more traditional rpg systems). So in short, as pertains to rpgmaker games I think they are overall woefully overused.
    there's Pros & Cons with those mechanic. personally like it,but i choose Cons for some reason

    - you must eat along your journey,which it wasting your money to buy something & wasting your time just scavenging
    - the length between after you eat earlier & being hungry are variated (depending how you implement in your works,sometime too fast,sometime too long)
    This would be better suited to a thread in Game Mechanics Design (in fact there are probably a few in there already)
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Posts

Latest Profile Posts

Hot chocolate and music make studying and note-taking much easier :kaoluv:
Until my hand cramps up from writing too much!
Doing RPG Maker News for 21st September 2021

Malak is still waiting for Dark Deception Chapter 4... This was him yesterday after another sugar crash.
Again, he's fine. He's just bored at this point, considering he's exhausted his entire vacation bucket list.
Am I the only one who files custom resources under specific folders to remember who to credit? :kaoswt2:
I always smile to myself when I see someone do the "immediate halt and spin around" from forgetting something. I find it sort of endearing how we all do it without ever being taught to.

Forum statistics

Latest member