It's surprising that given we have a browser-based RPG Maker with direct ability to connect to a server, there are no MMORPGs around here. There were more MMO developers back in the RPG Maker XP day, and back then we only had a dodgy script that didn't actually work very well! Now we have it all produced for us on an open plate but nobody is biting.
Trying to explain how to make an MMORPG my way to somebody, but realising half way through that it's a really convoluted system that only really makes sense in my head and I can't explain it. I think basically what I've done is made up a way of doing it, somehow psychically transferred it to RPG Maker, and it works on a quantum level. Something to do with the resonating frequencies of the Thingummyjiggits. Still, feel free to Ask Me Anything about making an MMORPG, if you don't mind your head exploding at some point.
What if NPCs talked to you in battle, and your choices affected things in the battle? For example, the NPC asks if you felt that hit. "Yeah, you got me" -> you defend the next turn. "Nah, 'tis but a flesh wound" -> you do double damage next turn but with half defense.
I get a huge amount of pms and emails from people asking how to make an mmo or my thoughts on aspects of an mmo. Happy to answer all correspondence, but is there somewhere I can put up an "ask me anything" thread or a FAQ or something like that? I feel like I'm answering the same questions a lot.
Thinking of making some kind of modular sprite battle system, almost similar to Adventure Quest, where battlers are made up of individual body parts which are then animated. Sounds like it would be a lot of work, but battles would be fully animated then. Will think about it.