Evening guys, it's that time again!
I have two quick videos to show you this time around, and we're moving into exciting territory with these.
I really do appreciate any and all feedback (it's been a long while since this thread had any replies!)
Two things to show you, then.
I'd second QMovement, out the box it does things like walking up stairs by using this method. All I had to do to make a staircase was make a collider that was diagonal, and the player just walks up it when you press right.
Be aware that some DLC in the store have a "no edits" clause. You're OK with the RTP, but for any downloaded content, check for this logo:
If it doesn't have this you would not be OK to do what you want to do.
I now have a date for "going back to work" - potentially June 15th - but it depends what happens with the Corona Virus R value in that time. The government have said if it rises before then we won't reopen. It does mean I have at least two and a bit weeks of solid gamemaking ahead...
I remade my inventory scene, and added categories. Feedback from the old system was that it is just a huge sheet of icons making it very difficult to navigate. I also deployed larger icons for the selected item box.
Note: the gif has decreased the quality somewhat.
This is how it did look:
This weekend's work has mostly been behind-the-scenes stuff to improve performance. This includes use of preloaders, and massively rejigging graphics to be smaller in size and dimensions.
I made a program (in VXa, incidently) that I can use to pull parts from different...
Remade my character creation scene, and the sprites used for it.
Players can choose from 19 hair styles in 8 colours and 6 skin tones. I think that'll be enough to begin with. Hair styles use HSV so not loading different graphics every colour.
The video of a psycho chasing people on the streets with a sword before getting subdued is wild. Apparent screenshots of his Twitter feed before it went private reveal a dangerous delusional mindset. I heard there was a bow person too. The crazies are really coming out of the woodworks.