FINALLY! Completely isolated and solved the problem.
For some reason, one of the "Show Message" dialogues had a paragraph spacing on its second line of text (looked like a bunch of spaces, but a single backspace deleted it entirely). I couldn't see it because it didn't show up on VX Ace at all...
I don't think that's it. As I've said, I created a map from scratch, created a NEW EVENT there, just copied the instructions of the old event and this still happens to the new map. Copying the instructions of the event to Common Events crashes the game. I think it has something to do with the...
That's the whole original map. It's just an empty room with an event. It's supposed to be a black screen that displays text based on the player choices during the game. All the dialogue branches are contained on the event, which is the only thing in the room.
Edit: just tested adding other...
I'm having a weird bug with this conversion. Everything went fine, but one single event doesn't appear on MV. It's the last event of the game (an invisible auto-start that triggers the epilogue). I can read the whole event by editing Map009.js with notepad++, it's all there, but RPG Maker MV...
Hi, I'm a new and upcoming Indie Developer, and I could really use some help when it comes to system programming. Explorers can only go so far before needing a map, you know?
I have returned yet again. No reason for my hiatus; just got distracted by video games and stuff. I figured out how to make a bootleg Ys 1 Battle system using in engine scripting (The only plugin enabled is the HUD thing).
Unfortunately I have no idea how to program but-stabbing as a crit without it being even more complicated to program so this is it.
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