Recent content by Angio

  1. Angio

    Flipping SV static battlers with Yanfly Animated Battlers plugin

    This is an old thread but I was looking for exactly that (my game is a mobile game and file size is important). I couldn't find it either so I edited Yanfly's script to add the options. If somebody else is looking for this, enjoy. Default is mirrored as normal, but you can add notes <Mirror> or...
  2. Angio

    Exporting to Android (MV Android Client)

    I'm not using Crosswalk as I was having some performance issue with it. I've seen many people saying they are having issue with sound and music with Webview. I never had, so I can't help much here. However keep in mind that before music or sound can play, it needs to be loaded. Sometimes it...
  3. Angio

    Exporting to Android (MV Android Client)

    The remove unused file options will miss some files you are referring in triggers on in script, or in some animation etc. it's a useful but imperfect tool. Do a full beta run of your game and make sure to manually add those files that were missed. On next export, simply merge folder without...
  4. Angio

    Exporting to Android (MV Android Client)

    I don't think so. What error exactly?
  5. Angio

    https://play.google.com/store/apps/details?id=com.bloodmoongame.bloodmoon

    https://play.google.com/store/apps/details?id=com.bloodmoongame.bloodmoon
  6. Angio

    Exporting to Android (MV Android Client)

    I was having some similar issues with repositories. I fixed them by changing the repositories order in my gradle files (make sure google is before jcenter): repositories { google() jcenter() } instead of repositories { jcenter() google() } Give it a try.
  7. Angio

    Exporting to Android (MV Android Client)

    Wow thank you! This fixed the issue! I was starting to lose hope :blink: Thanks to all those who helped !
  8. Angio

    Exporting to Android (MV Android Client)

    Nope, same result... It is based on the Altimit client as well, so I guess that's why this method have the same problem.
  9. Angio

    Exporting to Android (MV Android Client)

    Well that's more than annoying. It's unreleasable. Is there anyone that is actually using this method and don't have this bug when running on an Android 8 device?
  10. Angio

    Android deployment images fade

    That's actually the method I use. I did post my problem there as well and it seems I'm not the only one with it. But if you find any clue to fix it or knows another method without that issue, I'ma ll hear :)
  11. Angio

    Android deployment images fade

    In my case, plugin aren't responsible. The same issue occurs with a fresh new RMMV project with only default scripts. I'm using the SRD preloader in my project, but for the sake of testing I disabled it and tried the one ArtikDart talked about; no change. My guess is that it's coming from the...
  12. Angio

    Exporting to Android (MV Android Client)

    I've being using the Altimit project to create my game's APK for some month now. But since my device was updated to Android 8.0 (Oreo) about a month ago I'm now having issue with disappearing windows and menu background. I get this issue only on devices I tested with android 8+, those running 7...
  13. Angio

    Android deployment images fade

    I had similar trouble with sideview characters going black during fights on Android, but display was fine on PC. I fixed the issue by reducing the file. It might be a similar problem with tileset. Try reducing the file size to see if this fix the issue. Regarding the disappearing text in menu...
  14. Angio

    Disappearing windows background

    I'm having a curious issue. I'm developing a game for mobile. I have this problem with Android since the version 8 (Oreo). So basically the OS seems to unload some files (images in this case) to free RAM. It's not too much of an issue except that it means that Window.png have to be reloaded from...

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