Animus
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  • So, lost in the sea of game ideas the original game I wanted to work up to (and what this forum username is based on) has gotten somewhat lost in the currents; pushed away by old ideas I hope to make someday when I'm better at the program.
    It is time; I guess I'll be the first to release something.
    Zalerinian
    Zalerinian
    Your submission looks really good, but I believe the month is May :p
    Animus
    Animus
    haha yeah I meant May; living without time for a few days has its drawbacks.
    Jef299
    Jef299
    I'll be uploading my demo first thing in the morning.
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Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?

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