Recent content by AnNihilate

  1. AnNihilate

    Help with Yanfly Plugins Animated SV Enemies, Dragonbones and Action Sequence Pack 3

    Hello! I think I met the same problem as you met, the camera clamp blocks the shake screen function. I also deleted the code related to the camera clamp but it still doesn't work. Screen shaking remains disabled. Could you please tell me a bit more about which part you've deleted if possible? I...
  2. AnNihilate

    Playing random sound when starting new game

    Hi, I also did a mini plugin similar as the above that will satisfy your need. But in this plugin, you can set volume, pitch and pan on your own. The way to do this can be found in the plugin help area. You can simply copy the code or download it directly. Hope this can solve your problems...
  3. AnNihilate

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    if $gameTroop.enemyIndex() == 1 hey maybe you can try this one. But I'm not good at JS, I apologize if it not works.
  4. AnNihilate

    May I ask how to identify hit and evasion in Yanfly's action sequence?

    Hello! Sorry for the late response and thank you for replying me. Yeah, I've already inset the code into the plugin directly then it works. thank you very much
  5. AnNihilate

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Hello! Thank you for the reply! I understand what you mean. Yes, I can use"change enemy state" command in the common event. But unfortunately, this command is unable to select the target that the actor attacks, it can only select the enemy index, which is enemies' order. This means, if actor...
  6. AnNihilate

    May I ask how to identify hit and evasion in Yanfly's action sequence?

    Hello guys! I apologize for my poor English firstly, but if I could get some help, I would appreciate it. Actually, I'm now trying to work out how to identify whether actors hit the target or not with yanfly's action sequence. The problem is that whatever the basic attack or skill hit the...
  7. AnNihilate

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Hello guys! I apologize for my poor English firstly, but if I could get some help, I would appreciate it. Actually, I'm now trying to work out how to identify whether actors hit the target or not with yanfly's action sequence. The problem is that whatever the basic attack or skill hit the...

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Empty Bottles and Health Extenders are now a thing.
Also the Sling-Shot does damage to enemies now, but not a lot and you won't get gold from killing them that way.
ScreenShot_5_26_2022_11_36_32.png
added a Panic gauge to battle. it fills up according to your actions. each character has a different passive that activates once the gauge is full. also once full, a countdown starts and after each action taken, the gauges decreases. with each character, the decrease is different.
Genuinely considering making a thread informing people how to Google.
It's time for Da Update...

Prototyping some overworld abilities. Some of the characters you'll meet on your journey can use special overworld skills to travel around. This can be something like digging holes in the ground or getting hints towards your next objective.

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