Completed the first segment of my side project, otherwise known as 'The Beginning' or 'The First Day'. Planning details for 'The Second Day'.
I'll pop a link to the YT video. Way too early in development cycle for me to make an official post. Still building the game and figuring out how I want things done. For sure still have to finalize if I want MV. This point, I'm 90% likely to buy the engine at the end of the thirty days (I like to challenge myself with a 30 day project when I buy new RPG Maker engines).
For the longest time since I heard about MV, I didn't think much of it. ...Out of curiosity, I checked out the trailer, got super interested, and then downloaded.
I think I need this engine. Holy crap the possibilities... not the greatest fan of non XP graphics, but then again, side battle systems and making custom characters (especially ones I've only dreamed of putting into the games), now I'm really happy.
I mean, I'm already thinking of how I can resurrect my old projects with this engine. My brain is done for.
It's been three years since I've started SR:MT, June 9th 2014 was when I first announced the project. It went from being a crappy side project of a crappier main project to becoming my flagship project and the biggest learning experience of my current experience as a game designer. Most everything I learned in game design has been learned while doing this project.
So happy... ...Also annoyed it took me three years to get good enough at what I'm doing. Happy regardless.
I hate the tiny little bugs in events that send me scrambling down rabbitholes searching for a solution and thus wasting time better spent furthering the game, especially the ones whose solutions are stupidly obvious once you take the time to take a break and realize what a moron you are.
Think I've about bonked the last few moles on the head with a sledgehammer though, so should be able to resume story and map development now that the annoying little event moles are done digging... (please don't miss something else that needs fixing...)
Very happy to have finally completed what feels like a competent build of the game, though I've got plenty of work to do before the public demo is released. I'm still waiting to hear back from a few people before I continue work on the demo... Thankfully though I have a few things I can do while I wait, including beginning testing out Unity and working on some side content for the game.