AoDLegacy
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  • I am feeling better about my update schedule, I feel like I am actually getting consistent work done even if it isn’t big updates.
    Not sure if I should update the game in frequent small updates or larger content updates, I'm worried I'm not getting enough visibility each update.
    Archeia
    Archeia
    Sharing is always nice! Maybe do a scheduled update instead. Like every wednesday and friday or something like that :)
    AoDLegacy
    AoDLegacy
    Hmm, thanks for the input. Maybe every other week considering my schedule.
    Ah, the joys of being paranoid after your game is updated if you missed something important. Being solo dev is hard.
    MushroomCake28
    MushroomCake28
    Ah yes, I totally get the feeling. I also suffer from the same paranoia. The best thing you can do is double check, but beyond that there's nothing much you can do. I always tell myself that if the game breaks, someone will report it.
    KazukiT
    KazukiT
    I know that feeling. Whenever, I post something there is a little voice in the back of my head that asks, "Are you sure you included everything you wanted?"
    Starting a 30 day challenge for myself to build a game. Going well so far.
    I love The Genesis from Persona 4. Both intimidating and yet uplifting/inspirational. It's inspired a few moments in a game or two.
    That moment you release a private playtest version instead to the public demo... I derped bad. Really bad lol
    AoDLegacy
    AoDLegacy
    No I mean, I accidentally overwrited the public demo with the private playtest edition. That version is now the version people download when they download my demo file because I host it in Dropbox. Next time I need to have a separate folder for exports before I add to the 'main' version lol 
    Amane Kagari
    Amane Kagari
    Uh oh! >_<; I did that derp tons of times of merging files into the wrong thing. Brainfarting ftl. v_v
    Zalerinian
    Zalerinian
    It's on Dropbox. Dropbox stores each version of the file. Revert the file to the one that should be the public demo. 
    Having a creative block is the worst... -_-
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    OZiO
    OZiO
    Have you tried crumpling up a bunch of papers and leaving on the floor around you? I don't think it'd help, but it'd look cool.
    AoDLegacy
    AoDLegacy
    That often happens when I'm trying to draw a new character idea in mere futility @OZiO 
    Completed the first segment of my side project, otherwise known as 'The Beginning' or 'The First Day'. Planning details for 'The Second Day'.


    I'll pop a link to the YT video. Way too early in development cycle for me to make an official post. Still building the game and figuring out how I want things done. For sure still have to finalize if I want MV. This point, I'm 90% likely to buy the engine at the end of the thirty days (I like to challenge myself with a 30 day project when I buy new RPG Maker engines).
    For the longest time since I heard about MV, I didn't think much of it. ...Out of curiosity, I checked out the trailer, got super interested, and then downloaded.


    I think I need this engine. Holy crap the possibilities... not the greatest fan of non XP graphics, but then again, side battle systems and making custom characters (especially ones I've only dreamed of putting into the games), now I'm really happy.


    I mean, I'm already thinking of how I can resurrect my old projects with this engine. My brain is done for.
    It's been three years since I've started SR:MT, June 9th 2014 was when I first announced the project. It went from being a crappy side project of a crappier main project to becoming my flagship project and the biggest learning experience of my current experience as a game designer. Most everything I learned in game design has been learned while doing this project.


    So happy... ...Also annoyed it took me three years to get good enough at what I'm doing. Happy regardless.
    Tome571
    Tome571
    It's a journey, for sure! Nice job sticking with it.
    ...Moments like this when you've realized you messed up horribly.
    taarna23
    taarna23
    So, we'll call this the "flailing corpses" bug? XD


    Always remember to change your character display, or lock movement and direction!
    AoDLegacy
    AoDLegacy
    This graphic gave me the longest trouble. Took me forever to learn about Direction Fix. Still forget to do it sometimes, as evidence shows. This was one of my more favorite bugs just from how silly it looked.
    taarna23
    taarna23
    You're not the only one. I was using a floating fireball as a placeholder and could not figure for the life of my why it changed colour sometimes when examined! Good old Direction Fix... x_x
    Latest character sketch. Not related to a game, just thought I'd get opinions.


    Shaz
    Shaz
    there is a WIP thread where you can post this for feedback.
    AoDLegacy
    AoDLegacy
    Didn't think about it since it wasn't really project related, just a random drawing :/
    Progress is inching along, gave the Dying status a proper animation (finally). Nice of that floating red skull flashing at you to tell you that you're going to die in horrible horrible ways...


    View attachment 32923
    I hate the tiny little bugs in events that send me scrambling down rabbitholes searching for a solution and thus wasting time better spent furthering the game, especially the ones whose solutions are stupidly obvious once you take the time to take a break and realize what a moron you are.


    Think I've about bonked the last few moles on the head with a sledgehammer though, so should be able to resume story and map development now that the annoying little event moles are done digging... (please don't miss something else that needs fixing...)
    Very happy to have finally completed what feels like a competent build of the game, though I've got plenty of work to do before the public demo is released. I'm still waiting to hear back from a few people before I continue work on the demo... Thankfully though I have a few things I can do while I wait, including beginning testing out Unity and working on some side content for the game.
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Making it a rule that I don't do any world building for my new game before the actual gameplay is concrete and working. I have 16 years of lore to work with anyway.
Cheesy power metal makes everything better. No matter what you do, you'll feel heroic doing it.
Starting to really like the first of my madness areas. I think the eyes looking at them really helps to sell the place. :LZSexcite:
Made idle animation for character. It first had only three frames but looked too different from walking animation and I had to draw five more.
MV and VX Ace both have good qualities.

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