Applesaws
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  • Currently addicted to Animal Crossing Pocket Camp....
    taarna23
    taarna23
    I determined I could catch like... 4 fish at any one time and decided to just go play a real animal crossing game. =\
    People say commission prices for art are way too expensive but often they are less than min wage per hour worked :kaomad2:
    Applesaws
    Applesaws
    @MushReen 40$ is an extremely good price. They probably spend a few hours on it, probably around 4ish or more (depending on if it's full body, if it's cel or soft shaded, ect.). That's like 10$ an hour.
    starlight dream
    starlight dream
    I agree. A lot of people don't realize how long art takes. Here the minimum wage is around 11.25$/hour that's 8.85USD. Making a character & coloring it will take me several hours. Making a char walkin' Sprite can take me from 3 to 10 hours. :(
    chungsie
    chungsie
    alot of times the people placing a comis make minimum wage, and so it is a balancing act of what one can afford and what one needs.
    We really need to talk about free to use music/sound effects resources. Everyone uses the same ones and I can't take it seriously.
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    chungsie
    chungsie
    sometimes using the tools available is more important than exhausting resources for authentic experience. building a portfolio is more important than floundering. There are ways to make music using only audacity and household items, sames goes for sound effects.
    taarna23
    taarna23
    I... don't. o_O ...but then I have not released anything yet, so it's a wee bit of a moot point. And yes, I agree with chungsie. It's far more important to "ship" than to make the perfect game.
    Blinn
    Blinn
    If it makes you feel any better, I worked on a game in VX Ace that used nothing but sound effects I made from scratch.
    went to rate my professor for my CS class next semester and apparently he's terrible and youre pretty much on your own. Plus he teaches C.
    cabfe
    cabfe
    @Jonforum That's exactly what interests me in learning new languages, actually!
    Jonforum
    Jonforum
    @cabfe ,ya well, my natal language are also french, but from Canada, and this its a good example, sometime , i have difficulty understanding the context of some sentence writing in trueFrench (france).

    the mentality and culture are very different, from one continent to another.
    Same for the english USA and English England or english Canada.
    bgillisp
    bgillisp
    Just remember, those kind of sites tend to only attract those with strong opinions...like Steam reviews.
    I have much to do; an exam next week to study for, a project due in dec, an essay due tomorrow, and a review due tomorrow...I just wanna art
    I feel a lot of pressure to escape my games coming off as obviously made in RM maker. I want people to take my game seriously.
    Sharm
    Sharm
    Have you made a game in RM before? You should probably only worry about that after making your first game or so, the chances of your first game being awful but useful for learning are crazy high.
    Applesaws
    Applesaws
    @Sharm Ohhh yeah nothing major but I've been using RM since way before MV came out...6-7 years on and off maybe :) lots of small projects
    Sharm
    Sharm
    Ah, cool. That works then. It actually drives me nuts that people who are going custom in every other way often don't change the sounds. SE is one of those things that's a major part of identity on a subconscious level.
    I volunteer at a therapy farm on Tuesday afternoons and it's so great. I thought I'd hate it bc outside but afterwards I always feel good.
    Applesaws
    Applesaws
    Being out in the rural air, being with the animals, a couple hours of not thinking or focusing on anything other than the task at hand (shoveling the stalls, refilling water, ect.) is oddly relaxing even though it's labor.
    For my final project for my art class, we can either make something in woodshop or make a 3d animation. But it has to be made using sketchup
    anyone else in uni being forced to use the abomination that is webassign for math work
    CLIP TOOL STUDIO HAS A GRID SYSTEM It's literally right there didn't realize it this whole entire time.
    Applesaws
    Applesaws
    I've been a fool generating grids in paint.net to use as an overlay it was right freakin there yall I'm so dumb. Anyway Clip Tool Studio > every other art programs I've ever used
    FleshToDust
    FleshToDust
    Why demean yourself just because you found something out you didn't know before?
    Applesaws
    Applesaws
    @FleshToDust my stubborness to refuse to ever look at product overviews, tutorials, or guides and just throwing myself into programs LOL. This kind of thing has happened many times and I never learn
    Making sprites for dragonbones is weird; having every aspect (arms, legs, head) in different layers is harder than I thought :rswt2:
    • Like
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    Archeia
    Archeia
    Welcome to skeletal animation
    Dirge
    Dirge
    If you want smoother animation, practice using meshes and weighted bones with your images. You can make very detailed, smooth movements with it!
    rondchild
    rondchild
    You just need a will power to make it!
    Good luck, anyway
    I found a style of making custom tiles that I can actually do but it might be ugly. Is it better to be ugly than to use default:kaoback:
    Sharm
    Sharm
    That's a great debate question for general discussion. I don't think it's possible to get a short and succinct answer. Personally, no, ugly is ugly, but using some of the free stuff goes a long way towards not being default.
    Amysaurus
    Amysaurus
    I think an ugly art style can work if it looks intentional (e.g. if the whole game is a bit grungy). Otherwise it just looks, well, ugly.
    TheoAllen
    TheoAllen
    Ugly is still ugly if it doesn't have a selling point
    Really ready for this semester to end!
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Music is my life, getting noticed for it is the best compliment I can get. So thanks to those who expressed interest :)
character for fun, based on various friends input.

I've noticed that the website has changed a lot since I left in August last year...
One of my kitties after a long, tiring day of being adorable.
We have good wifi here now thanks to a guy who had the audacity to tell the Director "Sir, the wifi sucks. Make it faster and increase the bandwidth" in this arrogant tone. The Director is a complete sweetheart so he did just that. So you may see me around often now, being disturbing as usual.

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