Recent content by Arael

  1. Ruby/RGSSx questions that don't deserve their own thread

    Thank you for the reply!, and i'm sorry, i thought this was the right place to post because i thought my question didn't deserve its own thread e_e. Next time i'll look the right place to post it.
  2. Ruby/RGSSx questions that don't deserve their own thread

    Hello, I'm a newbie using RPGM VX ACE, and i just wonder how do i end an event? e_e i'm caught in an endless loop, (i guess i have to use a self-switch but the event dissapears when i do playtest ): ) , here are some pics of the (texting) code: http://prntscr.com/ger5b ...
  3. Luna's Tiles

    Mother of god... There is no word who can ever describe how amazed i am o_o ... It is magnificent, superb, fantastic, thank you por sharing this.
  4. Celianna's Tileset

    Thank you for uploading this :)
  5. RPG Maker VX Ace Basics Video Series

    Thanks for the tutorials :) , i even suscribe your channel on YT, e_e.
  6. [-Beginner/General-] Beginner's Guide to RPG Maker VX Ace

    Thank you for this guide, i'm a newbie e_e. Don't know anything about the program but i've seen some video tutorials about it, (My RPGVX ACE doesn't show the help content so i'm looking for help, coz i'm helpless without the main help of the program...), again... Thanks for this.

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Latest Profile Posts

I usually don't enjoy survival games, but I absolutely love Conan Exiles.
Basically Everyone: Dont make a long game the first time. Me: I guess i'll make a REALLY long game in that case >:p
I've developed a habit of thanking cleaning ladies for their work.
Sorry Aerith... I will abandon your shoes... :guffaw:
Spent a whole bunch of time today reworking the area in the video because someone said it was too illusory. So I reworked it so it changes less, moved the grass up to the same level as the player.... And found enough extra resources to make the grass moves when the player touches it. Also lots more water, because it looks amazing. I'll probably put up a short updated video later today.

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