In general, there are four requirements for armour. 1. Armour must be flexible enough to allow the wearer freedom of movement. 2. It must be lightweight enough to be worn without tiring the wearer. 3. It must protect against the opponent's weapons. 4. It must also be fanciful enough to satisfy the wearer's ego. These four points have influenced armour design in virtually every culture and time period.
I need to remember that if i want to learn to map like a pro, I need to spend hours doing it like a noob again and again… also, a cool map sometimes has hours/even days of work behind. I need to remember that too.