In general, there are four requirements for armour. 1. Armour must be flexible enough to allow the wearer freedom of movement. 2. It must be lightweight enough to be worn without tiring the wearer. 3. It must protect against the opponent's weapons. 4. It must also be fanciful enough to satisfy the wearer's ego. These four points have influenced armour design in virtually every culture and time period.
So in my stream for the No Travel Game Jam, I mentioned we were going to do a teaching make a game from beginning to end series of streams, but it had to wait on an announcement I couldn't make yet before I could start... Keep your eyes on our twitter tonight.
After a bit of away time due to virus and friends in crisis (friends get priority!) I think things have calmed enough for me to try to resume my activity everywhere. (I still been working on projects though!)