Recent content by Archeia

  1. Archeia

    A New RPG Maker draws near! Command?

    No we don't.
  2. Archeia


  3. Archeia

    Change Choice Text Size

    Yeah the Template has comments on what choices are what, so it should be pretty easy to find the one you're looking for!
  4. Archeia

    Non-Commercial Luna Engine Installation Help

    Luna Engine Sample is a trial that only offers bare minimum. It should've been this one and a bit outdated but it should still be the core features: Engine Battle Sample Note that the config files will most likely not work.
  5. Archeia

    Change Choice Text Size

    No it's fine just asking. I made an extension that lets you put images for default choices and changes this easily so I want to be sure it's not that. Changing the Choice Box text requires scripts. Look for the script, Template_ChoiceBox. It can be seen here: Copy and Paste it and rename it...
  6. Archeia

    Change Choice Text Size

    Are you using an extension that affects it or just default?
  7. Archeia

    How do I change my username?

  8. Archeia


  9. Archeia

    work in progres c: [MEDIA]

    work in progres c:
  10. Archeia

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    This plugin doesn't have terrains so you have to use a scripts that allows regions to act like vehicle terrains.
  11. Archeia

    This is so true haha

    This is so true haha
  12. Archeia

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    It means you're using the wrong version of Tiled. We wrote the specific version you have to use in the topic.
  13. Archeia

    Octopack Battler Sample Project crashing during battles

    I contacted Olivia just in case and she just updated the download :kaopride:
  14. Archeia

    How do I change my username?

    I changed everyone's names to their requests including ones I might've missed.

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Potato The game! Few concepts for characters to my game.
Well, well, well, well....Lemme get a look at this fanart.
The Google Play rating for one of my games finally rose above 4.0 after getting review-bombed from a $0 sale. Now the game's sales are doing much better when discounted, so that's nice.
I'm getting close to releasing a demo. Working on formatting my Games in Development post.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.

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