This might not be a thing the plugin can do, but im sure i can make an animated enemy do different animations per attack, right?? Ive been trying to put animation note tags in the skills themselves but it doesnt do anything, am i just doing it wrong or is it not a thing?
So I made this item called "D20" which lets you use a move in battle that rolls the D20, I wanted to make the user (actor 2, only she can equip it so thats not an issue) forced to use a random action, and I thought i was onto something when I realized "Force Action" doesn't take variables.. so...
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD