Recent content by Arise501

  1. Arise501

    Check multiple events at the same time.

    Hi guys. (Google translate) I have a question. Is there a way to check all the events of a map at once? I wanted to use this script. This script works perfect. if ($gameMap.event(5).event().note.includes('blabla')){}; But I must do it for each Event <"$ gameMap.event (n)">. Is there any <"$...
  2. Arise501

    RMMZ [MZ & MV v1.3b Released] Shora Lighting Plugin (Dynamic 2.5D Ambient Shadow Effect)

    Is there a reason why "help" is empty? Or where can I get the plugin commands for MV?
  3. Arise501

    I need help with a script "Loop"

    Thank you so much for help me. But it keeps failing, the result is still above expectations. It does not subtract 1, it does not subtract anything. var mhp = $gameActors.actor(1).mhp; var hp = $gameActors.actor(1).hp; var AN = (hp*100)/mhp; var Car = AN + 15; while (Car >= mhp) { Car = Car...
  4. Arise501

    I need help with a script "Loop"

    I understand, even so sometimes it does not work, for example, following your explanation, use a while (Hp> HpC) {Hp-1}; and it locks or does not work, I will see another way to make it work.
  5. Arise501

    I need help with a script "Loop"

    while () {stuff} I dont know how to use it. I use the event command, but when I pass it to script I don't understand it. This would be the example, using event command: ♦ Loop ♦ Variable control: #0011 Hp += 3 ♦ If: Hp= HpC ♦ Break loop ♦ :The end ♦ : Repeat...
  6. Arise501

    sum variables in variable control (MZ-MV)

    I already discovered the error. A previous variable is dividing, I get the result of that division. I use that result, I add it to another variable. When I add it up it gives me that result. I need to use script, because inside the variable, I add or divide other variables.
  7. Arise501

    sum variables in variable control (MZ-MV)

    Good morning, I'm having trouble adding variables within the variable control. Variables Control / Variable ## 2 = 100 Variable control / Variable ## 3 = 110 Variables Control / variable ## 1 / Script: [$gameVariables.value(2) + $gameVariables.value(3)] Variable ## 1 = 110100 It should be 210...
  8. Arise501

    Picture/Image masking plugin, simple graphic effect.

    Of course, it has worked for me. A simple example in the description would have been nice: plugin command: SETMASK 1 2 (1: affected_picture_id) (2: mask_picture_id) plugin command: REMOVEMASK 1 (1: affected_picture_id) Thank you very much, I was looking forward to using it.
  9. Arise501

    Picture/Image masking plugin, simple graphic effect.

    Sorry but after 2 weeks I can't make it work. Show image: 1 (image) Show image: 2 (mask) Comando de complemento: SETMASKfected_picture_1 mask_picture_2 I get an error that says: Cannot set property 'mask' of undefine.
  10. Arise501

    Use script as a conditional derivation

    If it works, turn the volume up and down, and panning works. Thank you very much.
  11. Arise501

    Use script as a conditional derivation

    I understand, and I'm sorry, maybe I wrote incorrectly, when I copied what you wrote, I got an error. But I am new to javascrip, maybe the error was mine. Thanks for your help. It is my first script command, thanks for your help.
  12. Arise501

    Use script as a conditional derivation

    I understand, and I'm sorry, maybe I wrote incorrectly, when I copied what you wrote, I got an error. But I am new to javascrip, maybe the error was mine. Thanks for your help. It is my first script command, thanks for your help. Sorry, I don't know how to delete this message.
  13. Arise501

    Use script as a conditional derivation

    var VolumenMax = 50; var DistanciaMax = 15; var falloff = VolumenMax / DistanciaMax; var origen_x = $gameMap.event(6).x; var origen_y = $gameMap.event(6).y; var se = {"name": "Bell1", "pitch": 70}; var pan = $gamePlayer.x - origen_x; se.pan = (pan * -9); if (origen_x < 0)...
  14. Arise501

    Pixel Movement?

    I use HalfMove from triacontane I know the ones you are naming.. But altimit is more complete I think.

Latest Threads

Latest Profile Posts

7DcJlIG.png


Made a lot of progress on the tileset for the more sumptuous interior areas for the priory
I keep thinking up of new changes or improvements... Edit: Forgot to add the image Gimpwork.JPG
Hello, my nickname is Rigomor, but I am also known as Mopsikus. I work on RPG Maker games, and are currently working on a game called Peony of War.

Forum statistics

Threads
117,301
Messages
1,106,321
Members
153,489
Latest member
AlexFliv0
Top