Hey, I'm having a small problem with your tactics battle system. Is it possible to end the battle and to have the player transferred to the same map but with the enemies & the on-map party members gone? Thank you!
Found a critical bug the other day with the time system that would have caused none of the NPCs to spawn. Since I use dev mode to test time-based stuff, I didn't catch this for way too long!
That moment when you significantly rewrite about 80% of a course, reduce it from 12 hours to 8, drastically refocus the content, provide several overview briefings to staff on the changes, giving them several weeks to prepare, & they start asking questions 10 minutes before the classes start. I have a bad feeling.
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