Hmmmm i still have freezes with that plugin, and also looks like a new bug appeared?
Ooook Forum doesnt let me post the image, for some reason, anyway, Path is one tile up the character, instead of on him directly.
Plugins, not all of them, but tell me if the order is not correct.
And then in-game, but toooooooo much freezes, couldnt make a better screenshot.
The freezes happen only when that SRPG_UX_Range plugin is activated btw.
Thanks in advance :D @Doktor_Q
@Doktor_Q When i use SRPG_UX_Range, i have HUGE, really HUGE freezes, when i click on a unit, when i try to move them, or look for an enemy movement points, i cant recall why this happens though, tried changing some plugin positions.
@Doktor_Q oh wow nice, now it turns during skill used but then after teleportation unit turns face to the right direction! well done its working now.
Also is there any extension to make different AoE shape? and not only different range shape like rn.
Thanks in advance bro. :D
@Doktor_Q sorry if i disturb you, any idea why when i use a skill that target myself or just teleport to a random tile the character face turns the opposite?
Thanks in advance, i hope you know the reason cuz it messes things up a bit, letting my units have bad evasion rates/counter rates since...
Been testing this SRPG engine, and btw @Doktor_Q
i think Cooldown patch plugin has some issues, no idea whats the problem there though.
But doesn't work.
Also is it possible to make Onmap early skills, be applied with a notetag?
Soo i can make jumping skill just skip animation because would...
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)