This isn't a decision made lightly, but due to a few factors - primarily a lengthy migraine and school starting - I am pushing back the demo to 2/11 at the latest. In the interest of not having a post that's JUST bad news, though, here's a look at the revamped logo - courtesy of @Plueschkatze !
As the month ends I'm finalizing my game demo, and I'm looking at I want to accomplish with it. Ultimately I think I've done so to the point where I'm quite content.
My question to you is, for those of you who are working on/have already released demos- what did you want to accomplish...
The current design of the skill has it basically remove 1 bad status; this could be either a Debuff or Ailment. As far as I can tell, the default way of removing debuffs has you specify which one, egi- Str; not so useful if the one you're afflicted with is Agi.
In addition, let's say you have...
I was wondering if it's feasible for someone to make an add-on to Yanfly's plugins that, as the title says, treats a debuff as a state.
To give the situation; I have a fight right now where characters will experience an agility debuff. I have a skill that I'm designing to remove a...
Weekly update report! I got the bandit boss fight implemented and have gone through it a couple times. Now I just need to actually get there in a test record and consider the levels/equipment.
Ultimately I'm on track for my demo release on the 31st, though, yaaaas!
This is a very good question.
I can say that right now, each character averages about 20-25 total skills, and I feel that's too many; most of them have their skills divided in to two sections, with anywhere from 6-16 skills per. 52, to me, seems...if I may be honest, pretty damn insane.
Hero: I can't Stand this! (Activate Infinite HP, Stats 999) Game Police: Hold right there! Hero: What happened,sir? Game Police: You're under arrest because Using Cheat in the Game,illegally!
(Handcuffing the Hero) Hero: Huh??? Game Police: You have the Punishment to Not be in this world: 6 Months
Hero: (Shocking) WHAT???