Recent content by ArturoPP

  1. ArturoPP

    [YEP] Yanfly Engine Plugins

    Found another bug with Row Formation + Battle Engine Core: If on Battle Engine Core you set Step Distance to 0. When you use a skill that changes your row. It won't update to the new location until some other action triggers the update (like getting hit or somebody else using the same skill).
  2. ArturoPP

    [YEP] Yanfly Engine Plugins

    I'm quoting my post from a previous page because I think it got unnoticed due to it needing mod approval, and by the time it got approved, people where already on a later page. Since then, I tried Battle Engine Core v1.28b too, same result.
  3. ArturoPP

    [YEP] Yanfly Engine Plugins

    Hi, Yanfly. Thanks for your great work.   Questions about Row Formations Plugin (v1.04):   1): Is the plugin supposed the require Battle Engine Core? Because the description makes it looks like it is optional, but if I don't have it, this plugin throws me the following error at startup:   ...

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SF_People3_3 added!

I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
Doing RPG Maker News for this week. (January 14th - 20th, 2022)

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