Recent content by Aryl

  1. Tiles passabilty issue

    Thanks for your suggestions. It was not that. Shaz found the explanation if you're interested. Thanks. It's always good to know more about how things work.
  2. Tiles passabilty issue

    It's that specific row. I didn't know A3 and A4 work like that so it was very confusing. I've not figured out how everthing works behind the scene yet so that's good to know. I'll just use non-ceiling tiles then. Thanks a lot. Do you know if there's a guide somewhere explaining tiles passage...
  3. Tiles passabilty issue

    Hi everyone, This is my first post on the forum so I hope I'm posting it in the right place. Here is my problem : - I have tiles from A4 (Walls) set marked with an x so the player can't normally go through them - My first B tile is set to a star as I understood it should always be - There's no...

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COMBAT:

Finally showing combat in my game. The lighting system I'm currently using doesn't transfer over into combat, but I am hoping to find a new one soon... or an update for the one I'm using. The plan is to make combat less bright, though. You'll want to click the video link below and visit YT for audio.
Huge thanks to D757 Gaming for his stream, impressions and review of my game, please check him out!
Thank you to everyone who participated in the 3rd quarter annual Drifty jam! I'm always so impressed with the games people make! This time our winner dominated both categories!
jamWinners2.png
That feeling when you have an out-of-bounds error and an ai enemy exploits it to kill you

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