Ashouse
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  • I've missed some of you. It's good to see that some of you are still active! I'm about to get mz and build a tactical rpg. Excited.
    Wow, just found the mv player on PSN! You guys rock so much who worked on that! Also MZ is looking super promising. gotta make some more money before I collect it. Hats off to the devs.
    I can't find that stand alone MV generator that someone made. I can't remember exactly what it was called, or who made it. Hoping reminder.
    I'm seeking a private conversation with someone experienced in selling games about encryption.
    Anyone who still remembers xp, please help me change the blocky damage text/font. I've looked for hours. no dice. :(
    Ms Littlefish
    Ms Littlefish
    You might want to make a thread instead. The status feed isn't meant for support type questions. :)
    Ashouse
    Ashouse
    Yeah, I know. I already did that. Seems no one cares about xp anymore. (but me) :( I'm about to ask Shaz in Pm, but I'm afraid she'll tell me the same thing. :/
    Ashouse
    Ashouse
    Was hoping that some old schooler would see my status and take pitty on me.
    Seriously considering replacing most mv tiles with resized vxa tiles.
    Shaz
    Shaz
    Or use the Change Tile Size plugin and don't resize the Ace tiles at all ;)
    I don't have a spoiler tag icon "the little eyeball" unless I start the thread and I don't know why...
    Weighing all options. Pros and cons. Accepting limitations of default comes with great advantages. Still, my eyes in some areas favor custom work, but with it comes a price, even the free stuff. Happy day to all!
    Sharm
    Sharm
    For me this question has always been about why I want to make games.  If you can get what you want out of the game creation experience with no custom work then do it.
    Up until now, I hadn't used the default tile map editor much. After being frustrated for a few days, and learning to shift click properly, I'm using Doodads less and less. Things are coming together. I spent all of yesterday making one map. ONE MAP! lol But I think I'm getting the hang of it now. And the map looks pretty good. Had to figure out the pitched roofs thing. A big thanks to @Candacis for making those tilesets AND including a pdf that explains how to use them.
    • Like
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    Kes
    Kes
    I do everything in the editor.  Once you get the hang of it, it's possible to produce some extremely good maps at a fraction of the file size of doing e.g. parallaxes, and in less time too.  Win-win.


    So keep at it!
    Mapping today. I've decided to use smaller maps as a combination for a "world" map. The system will check if player is on a vehicle (ship or air ship). If they have a "map" key item they can (fast) travel to the new area for game progression. I honestly don't know the details of exactly how it will all work, and am not ready to implement that just yet, but I know there are some teleport tutorials that should point me in the right direction. For the mean time, I'm not messing with that. I want to do some towns and villages that I can pick and choose from as the story progresses. Right now I have a death cult, A love affair, murder, mystery, and an alien. What more can you ask for? Places for these things to be. I'm on it.
    Wondering how hard it would be to have an import system for episodic releases. Like characters from episode 1 could have the same stats, level and equipment in episode 2, or, if no save is presented, episode 2 would have the same characters at a predetermined level with predetermined equipment. Anyone know if someone is working on something like that?
    Ashouse
    Ashouse
    Ah, i see. Sorry. What about your jewelry sight?
    taarna23
    taarna23
    Never really got it going. Life got in the way.
    Ashouse
    Ashouse
    I understand how that goes. Well I'll send you $30 and you send me something pretty for my awsome wife! :D /jk
    "Your transaction failed because you are trying to buy 'RPG Maker: Pixel Myth: Germania' which requires ownership of 'RPG Maker Vx Ace'. Please correct the error and try again. " - Steam


    Rpg maker web would know that I've already purchased that. Just sayin.
    • Like
    Reactions: 1 person
    Pandaxclone2
    Pandaxclone2
    @Celianna Does that mean this is wrong?

    Q: If I order from RM Web and get a steam key and a non-steam key, can I sell one of them or give it away?


    A: No. It is one license, one key, that will activate both programs. You are not buying two programs
    Ashouse
    Ashouse
    It's ok. I'm still a huge fan of Celiana, and a lover of all rpg maker(dom). :) I had to spend some money to make some money and just bit the bullet and bought vx ace at it's heavily reduced rate of like $7. Then I got the three graphics pack I'd been eyeballing for the past 3 days at also heavily reduced rates and came out ahead (just less $7.) Since I pre-ordered MV I went ahead and used my key on that with no issue. Will be installing shortly.  Now I'm in awe at all the map and art work that I've never seen before. There are great examples there, and while I was frustrated yesterday, I'm much happier today. :) Thanks, everyone who put up with my anti-Steam rantings yesterday. Will be giving it a good go.
    mlogan
    mlogan
    @Pandaxclone2 No, it is not wrong. What that question is asking is, if I buy a product and get a key for both, can I share (in other words, give a free copy) to a friend. And no, you can't. When a Steam key is also provided it is simply for your convenience.


    What Celianna was referring to is that when VX Ace first came out, Steam was relatively "new" or perhaps up and coming. Ace was not sold with a key for desktop and Steam both, like MV is now. So, for a limited time, Degica was very kind and offered Steam key to those who had purchased Ace. They no longer do that.
    So the sale is Steam only?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!! You guys are KILLING ME!
    • Like
    Reactions: 1 person
    Ashouse
    Ashouse
    OK, OK, OK...


    I'll finally give it a go, I guess. Especially because taarna said it isn't that bad. I wouldn't mind having my hours logged anyway. It'd probably be short several hundred at this point, but I'm only 4 days into a new project. It'll also be neat to auto update, and save me one step. Now I've just got to contact customer support to figure out how to get a steam key since I pre-ordered MV. Unless of course someone in the know reads this and directs me. Hey, if I'm gonna do it, may as well do it all! lol
    Zalerinian
    Zalerinian
    The key from MV is also a steam key, you reuse it on Steam to activate it there.
    taarna23
    taarna23
    Well, the program will auto-update - always remember to do your project, too!


    Oh, hey... if you have it stand-alone, your key and the steam key are one and the same. :3
    Another Rpg Maker lesson learned. If it's a move rout problem, or a transfer player problem, it most likely isn't a bug... it's operator error. (me)
    • Like
    Reactions: 3 people
    bgillisp
    bgillisp
    Or mine: "What the world was I thinking?"
    Celianna
    Celianna
    Or .. "Why did I try to make this so complicated when there's a simple event command for it?"
    Vox Novus
    Vox Novus
    Lol, reminds me of the other day. Couldn't get my secret boss monster to use his special move. Wracked my brain trying to figure out what it was; even checked if I accidentally sealed the special skill type. A sad amount of time later I realized the skill was accidentally set to only from menu (most likely from scrolling with the mouse wheel before clicking off the box). I wanted to punch myself for not checking that first because it was the simplest answer for why it wasn't working.
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working on the house you explore in the beginning of my game. it's the first major area... part exploration, part battles. just need to script events and setup the on screen enemies.

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