Added Actor1_5 and fixed the saturation of Actor1_6
Just a reminder: the original expression is missing on this customs facesets because you are supposed to still use the original expression from their respective original facesets.
Information
Developed by: Askann
Creation Date: 08/09/2020
Genre: Adventure/Fantasy
Engine: RPG Maker MZ
THE GAME
Introduction
Before I say anything, I must warn that english is not my native language, the game has screenshots in brazilian-portuguese but I do pretend translate it to...
You can set your own rules about it.
In my project I'm doing something crazy and I decide to keep states permanent, some skills do additional stuff when they hit enemies with specific states on them.
I tried to create a little notetag using the Visustella Skills and States.
I need one notetag that only enables a skill if there is someone DEAD in the party.
I hate that MZ allow you to cast revive spells on alive members.
I know that would be something like this...
Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
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