AssumedPseudonym
Reaction score
166

Profile posts Latest activity Postings Awarded medals About

  • …That feeling when you kinda semi-idly poke at a section of your game before bed, wind up getting it working right despite not having planned to really get it all sorted out just then, and then realizing that not only is the sun now up but it has been for several hours… x.@;
    Two-and-a-half days to sort out a cutscene where the party boards a ship, talks to the captain, sails to the next port, gets smuggled into town in a crate, and then gets out of the crate. I ran into sooo many problems and dead ends until I stopped using the ship and just made it look like I was… x.x
    What started as a parallel to check for airship landing has turned into a monstrosity that now also transfers players to the airship interior map when “Cancel” is pressed, marks if you have ever flown near a certain city, checks weather at one point for one region, does HP stuff in another region, and checks what music should be playing. Careful use of conditionals has kept it from causing lag… so far… x.x
    • Like
    Reactions: ZombieKidzRule
    gstv87
    gstv87
    sounds like you're approaching the point where you'll need a dedicated choreographer or manager for all that.
    the "We gon' need a bigger boat" point.
    So one of the fun things I’m noticing about the forums is that answering some of the questions that have popped up has given me ideas on how to implement things — and sometimes only barely even tangentially related things — for my own project.
    Someone who has seen the behind-the-scenes mechanics doc on my WIP dungeoncore story suggested I try to make a similar system in RPG Maker.

    Someone else who has heard music I’ve made suggested I make all of my own music for an RPG Maker game.

    And someone else still has recommended I try my hand at a [REDACTED] game with RPG Maker game.

    Someone else entirely suggested I do all of this in the same game. x.@;
    Kes
    Kes
    Ah, the curse of being gifted in several areas.
    …Spending an hour or two searching for “scale” or “resolution” or “zoom” on the forum for a plugin to make the game bigger only for a two minute experiment to show that Community_Basic handles that exactly how I was trying to find… -.-
    • Haha
    Reactions: ZombieKidzRule
    ScytherZ
    ScytherZ
    A few hours ago, i was looking for something about this issue. :/
    ZombieKidzRule
    ZombieKidzRule
    I only laugh because I have been there...too many times...only I search and search and then often post a question here for someone to come back and point out a painfully obvious solution. DOH! At least they are nice about it!
    So a couple of months ago, someone was asking about putting forest tiles on dark grass tiles with the overworld tileset. I answered saying that it was possible, using varying degrees of lolwuttery ranging from making a new tileset to directly editing the map’s JSON file.

    I just did the latter.
    image.png
    • Wow
    Reactions: Shaz
    Shaz
    Shaz
    I can't imagine that would have been a pleasant experience!
    AssumedPseudonym
    AssumedPseudonym
    It wasn’t. It took a day-and-a-half to figure out how to get it to work. It took a bit of work with sed and rs to reformat it into something I could plug into a spreadsheet, and the editor didn’t like the results after I fixed the formatting back… x.x
    So just for grits-and-shins, I decided to learn about the map you’re on when you do a CTRL-R on a command in an event. I wrote this up and did a CTRL-A and CTRL-R on the whole thing:
    EventMapTest1.png
    These were my results:
    EventMapTest2.png
    EventMapTest3.png
    So it’s a 100x100 blank map with horizontal and vertical looping and a mapID of -1. Random trivia for the day. ^.^
    I’m going to need centaur sprites, so @hiddenone and @whtdragon are going to have some sprites on the receiving end of some kitbashery. Between their centaurs and horses (plus the generator) I’ll have plenty to work with.

    I did note a hole in whtdragon’s equines, though, and after checking their ToS, apparently I am allowed to post this here:

    Attachments

    • Zebra.png
      Zebra.png
      15.4 KB · Views: 11
    I’m starting the move from dinky little placeholder maps for plot progression testing purposes to in-game maps. I am noticing that my earliest cutscenes, while functional, are atrocities that I will be rebuilding into something more sensible and less fuglamundous. x.@;
    HexMozart88
    HexMozart88
    Now that's a word I have never heard in my life. I will be searching this up.
    AssumedPseudonym
    AssumedPseudonym
    Heh. Don’t be surprised if you don’t find it anywhere…
    HexMozart88
    HexMozart88
    I see. So this is a made-up word, LOL.
    I have found it. My biggest weak point when it comes to mapping.

    Overworld, I can do. Cities, I can do. Shops, I can do. Inns, I can do. Houses, I can do. Caves, I can do.

    Castles… not so much.

    I am one of those weird people who actually enjoys making maps, but castles are absolutely my bane. >.<
    gstv87
    gstv87
    when designing the tileset for my game, the first thing I set out to get right was the ramparts.
    I knew they would be trouble if I didn't.
    kyonides
    kyonides
    My greatest weak point in RM: mapping, composing music, creating original spritesets... You name it!
    Ami
    Ami
    i'm just good at Interior Mapping, but the Exterior is my greatest weakness :stare:
    If nothing else, fixing the ship routes gave me new lore: Old Man Zed is a personification of the ocean, given offerings in the hopes of being granted favorable winds and whatnot. (The origin? Holding the Z key will make the ship move on the route faster. ^.^ )
    I have a setup where you charter ships to go from port to port, meaning I needed ship routes to travel along. Sometime last week, I shifted the northern continent thirty-five tiles east, meaning all routes to and from its port needed redone. In the process of doing so… guess who found out that all of the routes were broken due to a refactor of how I was using variables back in November or thereabouts… -.-
    …When you’ve done so much work with RM in the past week that you come up with an idea for a game and a sizable chunk of its event implementation… while you’re not even awake
    If nothing else, going through the aforementioned DLC folder has fleshed out my available music — and I was definitely needing a bit more, even with having bought VXA for its soundtrack. (…Which was kind of a necessity, since its music what inspired me to get started to begin with…)
    …So I just did a ridiculous and I am entirely too pleased with how it turned out… <.< >.> ^.^;lolwut.png
    • Like
    Reactions: TabletopWeeb
    Avery
    Avery
    "Harold, I loved your headband when we met last time, so I got one as well! Don't I look fabulous with it?"
    kyonides
    kyonides
    Not suited for evil monsters, I guess.
  • Loading…
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Posts

Latest Profile Posts

I am supposed to be preparing to teach my students this afternoon and tomorrow morning about Refugees, Asylees, and Fraud/Misrepresentation and all I can think about is how to improve my Turn Order display. :stickytongue:
Try changing POV battle, near and far away like suikoden...
watercave2.jpg

diablofar.jpg

In the end I choose near over shoulder resembles RE4. Tight close window better. The correlation between battleback, monster style and battler should also be observed and merged.
Upgraded my avatar to be cuter.
When you look for several things for ages and then suddenly find it all at once.

Status.png
Status2.png
equip.png
I'm going to see if I can set up a triple booting setup. Windows for standard use & gaming, debian for linux development and manjaro for linux gaming, wine & proton use.

Forum statistics

Threads
129,703
Messages
1,204,418
Members
170,767
Latest member
Akemyin
Top