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  • I may or may not be slightly crazy. Since I couldn’t find anything to renumber generator parts files that works on Linux, I’m scripting something up to run via terminal that’ll do the job. (Face is done (and was a fustercluck-and-a-half), and I’m taking a well-earned break before tackling SV, TV, TVD, and Variation. @.@)
    So I just stumbled across a fun trick for playtesting small sections, assuming you know what switches to activate via F9. Open any event with a player transfer and CTRL-R to test the transfer. Flip switches, go playtest; no changing player starting point necessary. Wish I’d known this earlier. (Just make sure to save the project first…)
    I am officially amused. One of the NPCs in my project is basically meant as the guy you check in with to point you where you should go next, including if you’ve been away for a bit and have forgotten.

    I can conclusively say he does his job nicely. I was out of town over the weekend. I had forgotten what I was working on, so I checked what I had last done with him for a reminder. ^.^
    Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
    1: Attained MacGuffin.
    2: Have not attained MacGuffin, but know its location.
    3: Do not know MacGuffin’s location, but have a good idea where to find it.
    4: Do not know where to look for MacGuffin.
    Yep, feels good to be back. ^.^
    I'm making a game where you can play as four main characters, each separate, so I know what you're going through.
    That's where I throw in common events so multiple people can give different responses based on if, or how many, MacGuffins you've acquired. I also tend to throw in some Javascript at that point so I can use the Switch statement instead of those big nasty globs of nested If statements......
    Only four?
    One year and two days ago, I got RMMV. So far I have:

    » Gotten Ideas™ from VXA’s music.
    » Made a test project to teach myself the basics.
    » Successfully done up a no-combat outline for Ideas™.
    » Entered the Boss Battle Build Bout.
    » Burned out for over seven months after trying the One Map Challenge.
    » Found my groove again about a month ago.

    And it feels good to be back on track again.
     I made the mistake of following a friend’s advice, or at least a mistake in regards to doing anything RPG Maker related.
     He dug back through our message history and found a story I had shared with him from about three years ago. He suggested I post it to r/HFY. So I did. I have been encouraged to write more. Which I have been. …A lot. @.@
     After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
     Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
     At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.
     Getting there!
     …So I was looking at a question someone had asked and did some related experimentation. Apparently the Jump… movement route command works like the ultimate through. Including letting you move around outside the confines of the map entirely. o_O
     OMGC progress:
    » Main NPC functionality:
    — Brief intro.
    — Equipment and item shops aren’t set up (database stuff needs to happen first).
    — Inn works.
    » First room boss NPC will do skill training and tutorial.
    » Enemy NPCs will rotate through being the room boss, but the first room boss will be the last room boss.
    — Apparently I won’t be using my BBBB submission for the final boss, other ideas happened.
     OMGC progress:
    » Goal. Doubles as game/cycle setup.
    » Shop/inn/skills NPC. Currently only resets and increments cycle.
    » Room boss (and movement to next room). Will also be tutorial in first cycle.
    » One out of six room enemies (and movement to next room).
    » Two variable system to track cycle count and room progression per enemy.

     …Yep, this thing just might be doable.
    That sounds like a hell of a lot of features for ONE Map.

    I don't know whether or not it violates rules, but I am not sure if creating different rooms on a single map is permissible, as "simulating multiple maps" is not allowed. You should make sure your ideas conform to the rules.

    But it sounds very interesting!
     I may be skirting the edges a bit, but I think it should be alright. If Touchfuzzy scolds me for it when I submit it, I’ll reformat the layout and resubmit.
     Apparently I am bad about replying to my statuses instead of making new ones. >.<
     So a day or so ago, I answered a question about moving dead actors to the bottom of the party in combat. I forgot to take reviving dead party members into account, so I made this monstrosity of a common event to deal with that. I’m sure there’s an easy way to script it. I can’t script yet, but I can brute force event my way through it, dammit. >.<
    Common Event 16.png
    I didn't knew they remade the Bible
    That is a MASSIVE image to have in a status post. Please use the forum to ask for help, if you need it, and remove this image. Or if you're not asking for help, maybe put the image into a spoiler (if that works for status posts). People viewing this on mobiles will have to scroll forever to get past your post.
    @Shaz — Sorry, only just now saw that… x.x
    New pet peeve: Telling tech support personnel what something is doing, only for them to tell me (in excessively condescending tones) what it should be doing. Yes, I know what it should be doing, and if it was doing that, I wouldn’t be talking to you and your attitude problem about it right now, would I? >.<
    The Stranger
    "My printer is only printing out blank pages."
    "You are aware that the purpose of a printer is to print things onto the paper, right?"
    "Never! I thought it was supposed to just iron out the wrinkles in the paper I put into the top."
    This can be used as an opener, to ensure both parties (mutual strangers!) have a similar understanding and are using similar terms. It may appear condescending, especially if it's a canned response. I recommend staying focused on the problem. If you're asked a question with an "obvious" answer, great! If they know their stuff and your replies are accurate, the following questions should rapidly narrow in scope~
     I may actually have something I can put into the Boss Battle Build Bout by the time it’s due. It won’t be anything spectacular (or even great (and maybe not even good (I have no idea how to do combat (yay for nested parentheses)))), but I might have a submission none the less.
     …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600… — My initial test project, made to teach myself the basics. Did it around two months ago in about five days (with a few tweaks before posting here). Short thing, maybe ten minutes of playtime at most. The whole thing is basically a miniquest and a few micropuzzles with one fight at the end. (Note: Poke at everything.)
    Only downsides: without the warning in the original post above, it wouldn't have occurred to me to poke on all the inanimate objects outside the houses, and one of the fighters was pretty badly balanced for combat (he missed his shots every time).

    Nevertheless, good job as a first "try".
    The only thing I did to the default classes was take any extra skills or spells off so you could learn a few of them in the town. If something seemed poorly balanced or just couldn’t hit anything, blame either the RNG or Gotcha Gotcha Games. ^.~
    Please make a post in Completed Games (or Games in Development) to share your game and get feedback. The status feed isn't really a good place for it.
    My current project is far enough along to warrant at least a status post. I’ll do a proper thread later.

    Plot summary: When an empire bent on conquest attempts to fulfill a prophecy which would ensure their victory, another group sets out to fulfill it first.

    Mechanics ideas:
    » No levels
    » Players raise stats and unlock skills in towns
    » Minimal numeric progression on equipment
    » Party leader will affect events
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Tried something. Little sneak peak of Unity AD.

It's the little things. Lengthened the time the bar fades in and out to be a bit more comfortable.
3 days until release!

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