So, I just went and got the MV trial. I absolutely love the new style for everything. It's pure SNES nostalgia. I've literally just burnt up 10 minutes making characters in the editor and squeeing over the generated chibi battlers.
So, due to dropping a lot of money on a recent Kickstarter, I did not have the funds to pre-order MV. How is everyone finding it? Is it as glorious as the prophecies foretold? Has our three-layer, side-view saviour returned?
Unfortunately, I no longer have enough monies to last-second preorder MV, seeing as I just dropped $200 on Kickstarter. I guess I'll just have to be aptient and slowly accrue all of those bonuses the oldfashioned way.
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...