Question: With RPG Maker MV / Yanfly - it was possible to set skill speeds outside of the range allowed in the DB editor. Is this at all possible with Visustella?
Although the Demon King was ultimately an evil presence, he ruled through a system of justice. All evil/suffering that fell upon the people under the Demon King was, in a sense, just. Under Emperor Hero, it's just oppression, corruption, abuse of power.
Perhaps along the way, the Demon King...
I seem to have discovered an issue where moving an event using "Set Event Location" will cause a crash.
Disabling Community Lighting fixes the issue.
rmmz_managers.js:2030 TypeError: Cannot read property '0' of undefined
at Game_Interpreter.command203 (rmmz_objects.js:10483)
at...
I've noticed setting a skill's Invocation Speed to -2000 will label it as "Slowest", and setting it to 500 will label it "Fast".
A few of questions that I couldn't figure out from the help file...
1: Is it possible to set a skill speed outside of the DB limits of -2000 to 2000?
2: Is it...
Just a suggestion - but can we have a second sticky thread for “RMMZ official news only, no discussion”?
As we start getting information, it will probably become increasingly frustrating to find news in this thread. We still know next to nothing, and we’re already at 60 pages and over 1000 posts.
There’s a lot of opportunity on the character generator. I’d like to see the following...
1) Greatly expand on the number of poses generated for both battles and map sprites. Facial expressions for shocked, angry, happy, sad, laughing, etc... actions like jumping, climbing, crouching, and so...
I was wondering if there is a way to show various animations on an enemy in randomish intervals.
To give an example, I made a few animations of small explosions, sparks, and smoke.
What I would like is for these animations to be gradually start playing on certain mechanical enemies as their HP...
Is it possible to setup conditionals based on what the target of a skill is?
For example, "if target is user", "if target is enemy", "if target is ally" or whatever?
1: Legend of Zelda
2: Final Fantasy
3: Mike Tyson's Punch Out
4: Super Mario 3
5: Dragon Warrior
Pretty close between #1 & 2, then a gap, then really close between 3, 4, and 5... I chose LoZ over FF because it was easier to get in and out of, didn't require grinding, etc...
Chose MTPO over SM3...
I think you could just change the “walk” character image of all potential party members to whoever your party leader is, and the player would never notice.
Your main character wouldn’t exist in terms of stats, equipment, etc - in the main menu, but would be visible on map and in dialogue.
This...
Funny story: my mom once told me how when she was a kid, she was terrified of dragonflies, because she was told they'd sew your mouth and eyes shut if you misbehaved... So in my game, there's an NPC child who warns you about dragonflies doing those exact things... in the coming areas, they're a...
Your title and post seem to be asking different things...
Do you want to make a skill only affect the target if they’re afflicted with a certain state?
Or do you want a skill to only be available for use if the character is under a certain state?
For places and abilities, I also frequently use Google Translate.
For named enemies, I usually just make them up - but have a theme for each "race". If I was going with an Orc type enemy, I'd use something like Skulltaker Kagomak or whatever. The less "human" an enemy, the wilder I'll get with...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.