Making this ONE monster is tilting me so hard! I make the skills go around in a 5 turn pattern but the software senses every turn as 2 turns and completely screws up the pattern on THAT ONE MONSTER and no matter where i put it on the grid Its just not doing it right... Welcome to tiltcity.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.