In battle, I noticed when all the actors die, it says "Actor name was defeated" before switching over to the game over screen. Is there a way to remove this message from showing at all and instead just going onto the Game Over screen?
Is there a way to make it possible to transfer states or debuffs from the user to the selected target through skills?
Ex. X has Poison, transfer Poison to Y, basically cleansing their states.
I've been searching for ways to do this, even through common events, but I'm stuck on the...
This is gorgeous! I really love the mapping to this a lot and the overall project has promise.
Do you plan on keeping the rtp-edited/inspired face portraits or do you plan on getting custom art for the characters?
It could be interesting. How developed would these characters be gameplay wise is a big thing. Would you make the player level them all up because they all have a “place” in certain fights or is it like Pokémon where you can use whoever you want?
Are all these characters tied to the story or...
It is an interesting design! I've never seen anybody do this in VXA.
I agree with the post above with regards to the animated enemies. It's a little static, so maybe a few frames or even a "breathing" effect would bring it to life more.
I look forward to seeing the full build with music and such.
There's some bases here that you can use. Maybe copying and pasting some pieces from the actors on this might help.
suspended on twitter for calling an ahole an ahole & appealing the tweet; furious at myself for being even slightly upset with my suspension: oh no, you've been temporarily banned from hell. GET OVER IT, me.