Stopped procrastinating and decided to try out parallax mapping. I used Celianna's sci-fi tiles and Abyss's Futuristic tiles. Gonna try actually putting it in the game (after reading a ton of tutorials) and see how it works.
The one good thing about leaving a game to sit for over a month is coming back to it and seeing how some parts could be done much better, some parts should be taken out, and some things should be added so it flows better. Fresh eyes are always good.
Decided to get back to work on a project I've been working on on-and-off now for a few months now that the BBash is over. I even have a cool title for it. Calem Witch Trials! (The main character is named Calem and I'm a sucker for puns.) I may make a thread for it once I get some actual progress down.
There's something strangely magical about being rickrolled nowadays. It's like you click the link and the instant you realize what has happened, there's a mix of defeat, satisfaction, and saltiness that makes for a perfect feeling.
So apparently I don't see colors the way most people do. I was talking with a friend of mine about hair color and I thought two shades looked the exact same, whereas he and two other people said they were very different. As an artist, this is extremely discouraging. I'm not colorblind (at least I'm pretty sure) I just have trouble telling the difference between some colors. Gonna go to the doctor for a physical soon anyways so I can talk to her about it.
Downloaded some nice streaming software and got myself a twitch account (https://www.twitch.tv/bookoftitans), so I'm going to do some teststreaming once I set it up. Anyone want to suggest a game? Otherwise I'm gonna go through the BBash games
For a couple months now I've been taking the cool/helpful threads on here and bookmarking in a little folder for later. I just opened that folder and found out it has over 30 links in it, none of which are labeled. Time to sort through bookmarks again.
I'm wondering if I should start doing let's plays of some lesser known games, on here and otherwise. Two people have done so for my game, and I learned a lot more by watching their thought process while playing rather than just hearing feedback after they've finished. Dunno.
Signing up for Dual Enrollment classes through the local community college. I get to take two courses, one each semester. I'm required to take one math, so I chose Probability and Statistics (because I'm definitely not going to pass AP Calculus) and I still don't know what else I'm going to take. I've got a grant that covers my tuition so I don't have to worry about that. I've been thinking about Computer Science, Computer Applications, or even Yoga to relieve stress.
I've made a lot of progress with my art. Thinking about maybe opening up for commissions, but here are some more recent things. A nice soft style and a more clean style. Gotta finish up the music in my workshop first though.
Is anyone else tired of the "I'm young/new/forgetful so explain the plan again even though we've probably gone over it several times" character? Like, I understand it's because explaining things during the action is much more entertaining than having the player sit through the boring planning period, but come on. Find some other way to convey that info?
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.