ATT_Turan
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  • I really wish the event editor could do switch statements without busting out into a plugin function.
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    Reactions: ImaginaryVillain
    ThreeSixNine
    ThreeSixNine
    I know there is a line count limit to script call boxes but I've never bothered to check if there's a line length limit...
    ImaginaryVillain
    ImaginaryVillain
    Imagine using the script command that much as opposed to just having your own function in a plugin. Sounds nightmarish. Personally I run as much as I can from functions since RM executes each script call individually as an eval. Which forces a lot of extra lines of code. Basically terrible for memory management.
    ATT_Turan
    ATT_Turan
    @ImaginaryVillain I have no problem writing some scripts and plugin functions as necessary, but I like to stick to the event editor as much as possible...frankly, I have better uses for my limited time than memorizing all of the internal functions and variables of the MV engine :p
    Weirdest thing I've ever done...spent an hour troubleshooting a new plugin glitch to discover it came from two plugins I've been using the entire time. Haven't updated. Just started.
    Happy pi day, y'all.
    Alador
    Alador
    Fun fact: one of the characters in my game is actually a manifestation/personification of PI, so ig today is their birthday! :D
    ATT_Turan
    ATT_Turan
    I dunno...I feel like what you've received might be an appropriate reward for that kind of knowledge :wink::stickytongue:
    • Haha
    Reactions: Alador
    Alador
    Alador
    (wow I just typed pi in caps lock like I would when typing Math.PI for javascript I'm such a geek) Maybe I brought this living nightmare upon us by ritualistically reciting the digits of pi... oh shoot-
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