Recent content by Authumbla

  1. Authumbla

    The Magic Circle's Music Station!

    Guess who's got a new tune up for you (It's me. That's why I'm posting). This is a dramatic, yet very chill, track for my game's confrontation with the obligatory Big Bad Evil Guy, which is essentially a philosophical duel between existentialism and nihilism (and people with superpowers...
  2. Authumbla

    Use of Politics in RPGs

    I can vouch for Trails in the Sky being a good example of a political RPG. The writing in it, in general, is extremely sharp. Politics are really hard to write properly. You have to avoid sounding ham-fisted, and you'll ideally have to do a lot of research to make sure that you know what you're...
  3. Authumbla

    RMVXA the Little Music Box and the Daemon (Full Version)

    This is so cute! I love the aesthetic. I'm looking forward to the final release, especially since it's in three days :)
  4. Authumbla

    How compatible is Victor Engine with Yanfly's Core Engine?

    My question is pretty much exactly what it says on the tin - I'm using Victor Engine to handle SFonts and for its "Bitmap Smooth Fix" plugin (We're going with a 16 bit look), and Yanfly's engine to handle everything else. Are there any bugs that I'll have to watch out for? If all else fails...
  5. Authumbla

    Quasi Movement

    I've run into a bit of a problem with parallax mapping. Specifically, despite prefixing my parallaxes with a !, the map fails to centre on the player, and in addition, the space in which the character can move is represented by a black box...but only when the grid size is set to 1x1 and the size...
  6. Authumbla

    MV Parallax Mapping for Beginners (3 Part Video Series)

    I'm running into a bit of a problem with parallax mapping. Specifically, despite prefixing my parallax maps with !, they don't center onto the player.As a result, the following glitch occurs: The resolution of my game is 640x480 and my zoom to 200%.. The same problem appears to occur at...
  7. Authumbla


    I love this! It's a creative concept and is very well executed.
  8. Authumbla

    Win Every Battle

    One of the Prince of Persia games' Game Over screens consists of the narrator telling you "No, no, that didn't happen, back up a bit", as the game takes you back to the last save point, which I always thought was pretty cute even if doing it would be pretty clunky solution gameplay-wise most of...
  9. Authumbla

    My recommendations for free music making resources

    If you're going for a 16-bit sound, William Kage has a ton of SNES soundfonts on his site. Woolyss is also a good resource for various chiptune-related resources - I haven't tried everything, but in their VST section I'd personally recommend Dream64 (It takes a while to get used to the...
  10. Authumbla

    Changing Fonts Causes RPG Maker MV To Fail To Load?

    I misspoke - it affected the game but not MV itself. In any case, it randomly began working, so it appears this will continue to be a mystery...
  11. Authumbla

    Changing Fonts Causes RPG Maker MV To Fail To Load?

    (Placing this here because I'm assuming this is an issue common to all RPG Maker builds, although on further reflection this probably isn't the right place for it) I'm trying to change the font my game uses to Futura (Light), and while I have it installed on my system and the font inside my...
  12. Authumbla

    Quasi Movement

    @Quasi Thank you! I figured there wouldn't be a problem but wanted to make sure before progressing into a dead end. EDIT: Figured it out, never mind!
  13. Authumbla

    Preventing Title Screen Music From Repeating

    Thank you so much! This is incredibly useful.
  14. Authumbla

    Quasi Movement

    I can't see why this wouldn't be the case, but this would work with Parallax maps, right? Since the idea is that the collision map is completely unrelated to the tiles placed on the ground?
  15. Authumbla

    TileD Plugin (Version 1.3.0+ Released)

    I fully agree that if you can implement compatibility with Quasi's pixel movement plugin this will essentially be the best possible thing for RPG Maker. I'm so glad this plugin exists!

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The most rewarding part of making custom body character parts is absolutely not making the masks work. Somebody please put me out of my misery.
Any commercial devs here ever mess with Gamejolt? Been contemplating making my games available there but don't know if it's worth the effort or not.
Social distancing taught me of how much of not a loner I am. Dammit, I miss seeing my friends...
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