Why does everyone complain when a game does not have a single-player campaign? If a dev wants to make a multiplayer focused game, why would the dev want to take resources that could be used to make the multiplayer better and use them to make a tact-on single-player component.
Can anything be labeled as a beta these days? The word has lost all meaning when games have been in beta for 2+ years and have no signs of ever coming out of it or when the game has a beta a week before the games release.
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I am disappointed that Fates has reduced magic so heavily (ex: there is only 1 dark spell and there are more swords then the total amount of spells)., Although happy that there are so many new weapon types.
A character being cliche is not bad on it's own. A character that is built well that then ends up having traits of a cliche character can end up really well made (and generally feels more natural). A character that is built from a cliche has a high chance of ending up feeling unnatural and non-memorable.