So I found this script here: http://www.rpgmakervxace.net/topic/22261-sliding-puzzle-mini-game/
I created a common event to check for all the items:
I just don't get how to call the slide puzzle in. Do I do it from a common event, or regular event, or some other thing?
When the player kills an enemy, they get a torn piece of paper. If they collect enough of the papers, they can learn a new skill from them. What I want is that when they click on skills in the menu, the number of different papers they have shows, and if they have a complete set, then it goes...
So I was wondering if someone could make a script that would make the players click at a certain time to attack. At a certain point on the wheel/line, wherever they clicked (or pressed enter) would be a miss, an attack, or a critical attack. I want something like this:
So the overhaul on my project has been going great, I like this version of the project a lot more. It's more contained and less overly ambitious for what I can achieve given my constraints on time, money, and skills in advanced programming. I'm going to wait till my project is mostly finished to begin working UI polish again. I'm going to learn how to use LUNA MV to polish the project.