The limete bar is configured depending on the actors that is to say that if you set 100 per actor for each one you have it will add 100, in the final part there is an option for each new match to be updated to 0 or the amount you have put at the start of the combat
Ase time try to find a solution for this but I think again I need help, when I use the battle command only shows a frame of three
When I use the normal attack command only shows the first one and the others are ted, if someone has a possible solution I will be very grateful for it
I don't think if there is any way to make the TP bar shared with everyone and the mp bar disappear as in Deltarune
I don't care about the interface or the rest just the mechanics of sharing a single bar for everyone
If someone has a plugin or some method I'll be very toIf anyone has a plugin or...
I'm mirroring a project and I have a few knowledge but there's one that gets my attention and I don't know how to activate it,
The physical skill I already have sprites of its use but I have no idea how to activate it help me plis :'v
Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...