Hi there, I'm trying to figure out how I can have a character who their ability is that whenever an enemy applies a state to them like Poison, burn ect. that state also gets applied to the enemy as well.
Enemy uses Poison ---> Poison state is applied to actor ---> Poison state is also applied...
Ok. So I am trying to recreate the Focus Sash item in my game.
I have an equipable item called Focus Sash and I want to apply a state to the actor while that item is equipped.
from what I have read on here to do this I need to make a common event that checks the actors for certain equips then...
Hey Thalzon, Im just wondering, are you planning on doing any more themed packs soon, I really like the Tarot and the Egyptian themed ones you did and im just wondering if there are any more you are working on.
by now, I think most people know that I hate misanthropic bad guys, but I realize one more reason I hate them so much is because the motive is easy and takes no thought to come up with. It's actually more challenging to create a villain that doesn't have that motive.
And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.