Just another call out for any willing play testers as I unfortunately haven't had any responses as of yet.
Would be much appreciated if I could get a few lined up to avoid delaying the release of the game.
I really appreciate the time and effort you've taken in your critique. This is something I will ensure that the play testers comment on during their experience on the game.
As you finished on, the idea of claustrophobia isn't technically the aim however, with limited visibility this generally...
That's strange that you're struggling to see anything, have you tried clicking on the screenshots to make them full screen on your PC? What device are you looking at them on?
The game is as visible as intended
1. Weekly update to confirm the development of the playable demo is on track for August with a provisional release date of the 1st August 2020.
2. The beta of the demo will be available to play on the 1st July for up to 5 testers and I will be accepting through this thread...
I am looking for a partner to support the development of my current horror game. The link to the game thread can be found here.
As this will be an equal partnership all credit will be jointly distributed (even the elements already created) however, this is not a commercial game and a 'for fun'...
Visitor is a survival horror game written and developed by myself and to be published under CRAZY KID productions. The game was inspired by the well known game franchise Silent Hill and more uncommonly Charon's TAUT, an RPG MAKER horror game created in the mid 2000's.
Trying to set up a moveroute command using yanfly moveroutre core, so when an event is clicked, the player moves to event location to interact.
However, when analog move plugin is active, the moveroute snaps to location rather then follows a path.
Anyone be able to help counter this?