Hi there, I did something of a hackjob on the version posted on https://forums.rpgmakerweb.com/index.php?threads/mbs-fple-mv.57363/page-23#post-928076 because I wanted to see if I could make it be able to load the textures from an encrypted deployment, and I was successful... to a point.
Parallel Common Events in Battle
This plugin loads the parallel-activated common events in the battle scene.
(Attachment, requires account)
MEGA Alternate download link
Just place it in your plugins...
Thanks, now it works as intended.
And that idea of choosing a random position within a region sounds pretty interesting, although an option to just fill in an entire region with copies of an event would be handy, too. (For region-common-evented floors of spikes, for example)
It looks pretty useful and exactly what I was looking for, but I've tried it and it keeps throwing an "undefined is not a function" when I try to load an event from a different map.
Works flawlessly when copying from the same map, though. Here's hoping that issue can be fixed.
No, I did do a search but I must have missed that one... Or more specifically, the dependency linked that actually copies/clones/duplicates the events.
Thanks, and sorry for this possibly redundant thread. Link to the actual solution of the...
I've been following closely the MV videos, and once I got it in mail, I went right ahead into playing around with MV, but I came to miss a relatively simple-looking utility script from VXAce that is pretty useful for anything that's added more than a few times.
In short, I'm wondering if...